So a friend has a DS-Lite with an M3 card. He has an SD card that shows other (older) homebrews but he was trying to install some of my emulators starting with ColecoDS.nds but he tried putting the .nds file in the root and also in a sub-directory and it doesn't seem to show up in the launcher...
Welcome to the newly rebranded A8DS (formally XEGS-DS).
https://github.com/wavemotion-dave/A8DS
Given that the emulator never really supported cartridges like the XEGS and given that it turned out to be a much more capable general-purpose Atari 8-bit emulator, I've decided to rebrand the...
So... I worked my ass off over the holidays to bring this to life. It's still has a long ways to go - and for a while, I didn't think it would work. Was super frustrated hour after hour of not seeing anything but black and white line on my screen...
And then this happened!
And there was...
So two years ago I started my Nintendo DS homebrew journey because I wanted to add the difficulty switches to StellaDS (so as not to render the Space Invaders ship "fat" with the default Difficulty A selected).
I estimate I'm north of 1000 hours now of development time and debug on the six (6)...
A year ago this week I was playing StellaDS on my NDS and wondering why there was no difficulty switch support.
Sure the games played slowly.
Yes there were compatibility issues.
But the damn difficulty switch was causing my little ship in Space Invaders to be twice as wide as it should (that...
Edit: And it's released! https://github.com/wavemotion-dave/ColecoDS
Coming soon! Once again, thanks to the generosity of Alekmaul who provided me the source code, this 2011 DS emulator will be given the "PHOENIX EDITION" treatment and be renewed for the DS/DSi in 2021.
So far I've been...
Welcome to the official release thread of Nintellivision!
In 1979, Mattel Electronics released their answer to the Atari 2600: Intellivision - the "Intelligent Television". This console ran with a 16-bit core processor clocked at a whopping 894Khz. The machine had a distinctive (and largely...
So I've been playing a lot of Intellivision Lives DS which is a commercial (released in 2010) emulator for the DS. As you might be aware - it's got problems. The emulator is laggy in spots (though helped by running in overclocked TWL mode on the DSi). It's also got an amazing number of bugs - so...
So I've been playing a lot with MSXDX and ZXDS over the last couple of weeks. Both are really great emulators for the DS. ZXDS is really polished - the ability to customize the controls has me thinking I need to do better on the Atari Emulator side (I do provide some helpful options on XEGS-DS...
So as a follow-up to The State of 8-Bit Emulation on the DS/DSI post I made... here is the 16-bit counterpart.
I only spent time with 3 emulators: JenesisDS, SNEmulDS, and NEODS.
Unfortunately, there were problems across the board on all three. Let's take a dive in...
JenesisDS showed a lot...
So I've done my research before reaching out here... and I suspect I already know the answer which is that nobody has really gotten ZXDS to run from the DSi SD card. I've seen some Reddit posts and pretty much everyone has given up. One bloke got it running on the 3DS via some convoluted method...
Updated: 30-Nov-2021
So I’m an 8-bit retro gaming enthusiast and I’ve been playing with all the great 8-bit emulators on the DS. I thought I’d share a bit of thoughts as a sort of mini-review of the state of 8-bit gaming on the DS/DSi.
In my opinion, the DSi (LL/XL especially due to the...
I figured since I'm working so hard on the various Atari emulators, I needed a treat.
So I already had a Crimson Red and White DSi XL (the white is Japanese - but running TWL++ works great on it!). I saw a great price ($50) for a blue DSi XL and decided I needed a Red-White-Blue set... cuz...
That was the old familiar jingle on the Atari commercials... "Have You Played Atari Today?!" - and, of course, I have :)
I've been working on a DS cover for the emulators under my care (see draft below). Yeah, I know, not very original but it gets the job done.
A few people have asked me...
So it's been a lot of effort and it's not quite ready for release but I've finally gotten a breakthrough on my latest DS emulation project.
DS-CAST is a 128-bit Dreamcast Emulator for the Nintendo DS/DSi. As it turns out, the Dreamcast architecture is not vastly different than the DS and so...
Someone once asked me why play these "ancient" games? Don't most of them suck?
Good question - and here's my best response: yes most of them DO suck. But some don't. And since there are more than 6000 classic 8-bit Atari games (whose combined size is roughly equal to a single Zelda DS title)...
According to Wikipedia and numerous other sources, there were 154 Million Nintendo DS units sold (not 2DS or 3DS which are not included in those numbers).
Of those, about 45 Million were the DSi and DSi XL/LL which means almost 110 Million were the older DS-LITE and DS-PHAT.
Which bums me out...
And it's coming soon! If I can get it working right! (a bit too slow right now, but that's where I shine).
The XEGS is the Atari 8-bit home console version of their 8-bit line of computers. While you could add a keyboard and disk peripherals, it operates cleanly as a stand-alone gaming...
My Atari 2600 and 8-bit collection! My classic Atari collection was about twice this size but I finally sold off a lot of my rare carts that sucked to play... I have a Harmony Cart which lets me run the games on an SD card on my real Atari (2600 shown in bottom of pic... hand-modded by me to...
As promised. https://github.com/wavemotion-dave/A5200DS
Release 1.7 brought back to life from the ashes.
Corrected sound. Improved controller handling (so odd games like Frogger, QBert and Wizard of Wor now work). Improved analog controller handling so more games operate more smoothly...
I am trying to hack Fire Emblem Warriors on my 2DS XL, I have been trying to get it to work, but I need some extra help figuring it out. I have HEX codes, and a possibly outdated plugin, but I dont know how to implement them