Hacking A method to load fw.img or mocha CFW without gamepad?

Reecey

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It exist in all meta files, I don't know very well the values and his meanings but the possible values are: 0, 1, 2 and 65513 (or similar) zero is for Incompatible, other for required, other for compatible but not required and other is for compatible with GamePad VC games....
EDIT: And a curiosity for developers:
Can we add a new string "because yes" or we have to edit something in somewhere on the console?
I say this because if you do a meta.xml with a Nintendo Developer Tool it shows a lot more strings that normal meta.xml....
I was actaully just trying to download my meta.xml file of haxchi Brain Training pal using wupserver to try it out but it will not let me, it just says it could not open. I typed in> w.dl("meta.xml", "/vol/storage_mlc01/usr/title/00050000/10179C00/meta/meta.xml") it would not let me download the meta.xml file maybe once the new haxchi/cbhc is installed over the original game maybe its gone.
 
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Hikari06

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I was actaully just trying to download my meta.xml file of haxchi Brain Training pal using wupserver to try it out but it will not let me, it just says it could not open. I typed in> w.dl("meta.xml", "/vol/storage_mlc01/usr/title/00050000/10179C00/meta/meta.xml") it would not let me download the meta.xml file maybe once the new haxchi/cbhc is installed over the original game maybe its gone.
Yeah it should be possible I'm not sure what value you should put there, I believe it's 1 but I haven't tested it.
As for editing the file just do it with ftpiiu everywhere + mocha, works like a charm.
 
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ddurdle

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loadiine.ovh now supports Mocha CFW as an automatic choice.
Just open loadiine.ovh in your wii u's web browser, exit the browser, open it again, choose Mocha CFW and activate the permanent option (or something like that, I don't remember what was called) and start Mocha CFW, now everytime you start your browser you'll start Mocha CFW without the need for a Gamepad :yayu:

THANK YOU. This is exactly what I'm looking for. I've been checking for a long time and never saw the choice and was wondering if there was a reason why not. I checked one last time before posting here. Maybe they saw my post and asked themselves why not add it if it can? Going to go test it now!

--------------------- MERGED ---------------------------

Is the WiiU pretty not much redundant anyway without the main controller or a controller full stop? you do need them and if your using Wii controllers you could always just use those to select the menu on boot up and guess the selection menu, I'm sure you will pick the correct one eventually on boot up, just keep trying until you do.
I've got all kinds of controllers. When I play on TV, I don't want to use the gamepad, reason why I bought a Wii U Pro controller. The Wii U Pro controller is an official "substitute" for the Gamepad for all menus on the Wii U except the Settings (there is nothing around that) or any game that explicitly requires Gamepad. There is nothing that can be done to get around the Gamepad if your game triggers that it requires it, even if you don't need to actually use it, or if you can actually navigate around without it. It's essentially redundant.

--------------------- MERGED ---------------------------

CBHC can autoboot homebrew launcher without the gamepad anyways you need the gamepad to set it up.
but once it works you wont need the gamepad anymore
Is this confirmed? I'd hate to try this, disassociate my gamepad from my console and then find out I've now bricked myself because when my console boots up, it boots the exploit and if it requires or looks for a gamepad, it won't proceed.

--------------------- MERGED ---------------------------

Maybe I could suggest you to test this build of Mocha 0.2? : http://gamerzcorp.org/tempo/private/mocha_auto/mocha.elf
It's a fork of the official Mocha except that it will auto-launch itself using default options (Sigpatch, etc). It can be used throught Mocha CFW's automation option on the gate (loadiine.ovh).

Usually Mocha's splashscreen appears on the Gamepad while launching, so to see if it has worked well for you, try to run a program needing a sigpatch.
This is the Mocha I'm using, but until now, I had no way to kick it off. I have the skip enabled. We'll see if it still complains about no gamepad. My money is on it will complain even though it's not going to use it.
 

ddurdle

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loadiine.ovh now supports Mocha CFW as an automatic choice.
Just open loadiine.ovh in your wii u's web browser, exit the browser, open it again, choose Mocha CFW and activate the permanent option (or something like that, I don't remember what was called) and start Mocha CFW, now everytime you start your browser you'll start Mocha CFW without the need for a Gamepad :yayu:

Just tested. Doesn't work. When it tries to kick off Mocha, you get a dialog advising from this point on you need gamepad and you have an ok or a cancel. OK just brings up the same dialog repeatedly. Cancel looks like it will work but then it drops you to an error "FSGetMountSource failed"
 

cucholix

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I wonder, is there somekind of software limitations in HBL/Haxchi to allow full Wii U ProController menu navigation? or it's just developer choice?
 

ddurdle

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Why not just edit the meta.xml of the DS VC to remove the gamepad limitation?
This should work
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>
I wanted to report back this WORKED. When I made the change, the gamepad error went away.

I modified my config.txt for Hachi to load sig patched SYSNAND by default, mocha if I hit A, and homebew laucher if I hit B. A and B will require gamepad (get the error when they kick off, as expected)

I'm now able to do what I set out to do. Play a game on signature patched SYSNAND game without gamepad.
 
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Hikari06

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I wanted to report back this WORKED. When I made the change, the gamepad error went away.

I modified my config.txt for Hachi to load sig patched SYSNAND by default, mocha if I hit A, and homebew laucher if I hit B. A and B will require gamepad (get the error when they kick off, as expected)

I'm now able to do what I set out to do. Play a game on signature patched SYSNAND game without gamepad.
Awesome, thanks for reporting back :)
 

Dogbert8

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Why not just edit the meta.xml of the DS VC to remove the gamepad limitation?
This should work
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>

I wanted to report back this WORKED. When I made the change, the gamepad error went away.

I modified my config.txt for Hachi to load sig patched SYSNAND by default, mocha if I hit A, and homebew laucher if I hit B. A and B will require gamepad (get the error when they kick off, as expected)

I'm now able to do what I set out to do. Play a game on signature patched SYSNAND game without gamepad.
Thanks for reporting that to us. Could you (or anyone) walk me through what it takes to edit the meta.xml of an installed channel? Editing a meta.xml file on my PC is easy, but how can I dump that file and then put the revised file back?
 

ddurdle

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Thanks for reporting that to us. Could you (or anyone) walk me through what it takes to edit the meta.xml of an installed channel? Editing a meta.xml file on my PC is easy, but how can I dump that file and then put the revised file back?
You need to use FTP Everywhere to navigate to the file and download, edit, and upload it. I'll post my specific location of the file as a reference when I get to my Wii U.
 

victorhidalgo

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Congratulations it is impresate, I have no idea at this moment how to make it work in my wiiu the gamepad has the X key pressed and when I start the Homebrew Launcher returns to mii maker and if I enter mii maker with wii control requests the gamepad.

Over time if wiiu still need the gamepad will disappear because we will not find replacement.

But this is a good idea that will help others even though you can not put it into practice.
 

Dogbert8

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You need to use FTP Everywhere to navigate to the file and download, edit, and upload it. I'll post my specific location of the file as a reference when I get to my Wii U.
Awesome. Thanks!

I found the right file here:
/storage_mlc/usr/title/00050000/10179b00/meta/

My system kept freezing when I made the edit and tried launching Haxchi, but I think that was because I depressed or repressed the button too long and triggered a non-sysmenu launch. As a precaution, I set both default and A to launch the system menu via Haxchi. It eventually worked and I will test more later.
 
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ddurdle

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Awesome. Thanks!

I found the right file here:
/storage_mlc/usr/title/00050000/10179b00/meta/

My system kept freezing when I made the edit and tried launching Haxchi, but I think that was because I depressed or repressed the button too long and triggered a non-sysmenu launch. As a precaution, I set both default and A to launch the system menu via Haxchi. It eventually worked and I will test more later.
I find the button pressing problematic too. Don't know exactly when I should press it, so I sometimes either hold it or rapidly press it, but either case is hit or miss. I leave the default to sysnand. At this point, if I could add Mocha as a channel, I can leave Haxchi just to load the sig patched SYSNAND and use channel icons for launching homebrew launcher and mocha, etc.

--------------------- MERGED ---------------------------

Congratulations it is impresate, I have no idea at this moment how to make it work in my wiiu the gamepad has the X key pressed and when I start the Homebrew Launcher returns to mii maker and if I enter mii maker with wii control requests the gamepad.

Over time if wiiu still need the gamepad will disappear because we will not find replacement.

But this is a good idea that will help others even though you can not put it into practice.

You could open up the gamepad and remove the X button. Might be a start.

There is an emulation of gamepad on linux (using python) but it is complicated to setup right now, and requires to dedicate a wifi hotspot connection to it (which requires a particular type of compatible wifi adapter). Long term, I'm hoping more community homebrew around overriding gamepad requirements and more use of pro controller use.
 

victorhidalgo

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I've already tried that and it looks like it's the gamepad software or board.

I tried it connected to Windows with the IP and even without button continued pressed.

Please inform me more of that emulator also I am usuary of Linux with Ubuntu, the name or where to be able to find information.
 

ddurdle

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