I think it's already well optimized, the wireframe is clean except the front of the tank.
only few vertices to correct maybe, to make quad face instead of triangular.
Do you texture it by unwarping UVW ? or procedural texture element by element ?
I am currently testing out both currently the UVW wrapping isn't looking a viable option due to complexity of the mesh and my limited skills in UV mapping.
QUOTE(callmebob @ May 31 2008, 03:16 PM) I know nothing about graphic art programming (or any other kind for that matter), but if you want a layman´s opinion, that looks awesome.
To me it looks like something you could insert into a "Wild Wild West" sequel. LOL Like that would ever happen!