Am I missing something here? Do we already have hardware acceleration through OpenGL?
If not then Dolphin will be nowhere near running on the switch. We will either need OpenGL or Vulkan hardware acceleration to even port much simpler N64 or PSX emulators.
We have it as part of Linux (== running an entirely different OS on the switch with and entire different subset of issues), we don't have it as part of "the normal Nintendo OS" where most of the emulation homebrew development "should" be happening.
If you are interested in running emulation on top of a Linux OS, the most interesting unifying project here would be lakka, which has drawn close to zero interest in this community so far. If you go with a more stock linux - you'll also go with stock linux emulators (for other systems) which kind of defeats the purpose of hacking a popular console (the ability to "optimize" special ports, use its native UI, quickly switch to other games you might be playing, ...). There is still more force behind the "run our own apps on Nintendos OS" side of the scene, and hopefully always will be. But - so far no hardware acceleration.
Last edited by notimp,