Acekard in Action

shaunj66

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Video Showing the Acekard in Action

Looking good







A long (17 minute) video has been released showing the Acekard prototype in action, the video shows off some ROMs that are normally problematic playing just fine on the Acekard!
Here's a list of we can see revealed in the video:
  • Ultimate Spider-Man working
  • Pokémon Dash working
  • Final Fantasy III intro and game playing fine
  • Castlevania intro playing smoothly
  • And a few other games working
To see the video for yourself, enter this topic!

 

CCNaru

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what a fucking winner...i must hold off on buying a DS lite fpr this
ohmy.gif
 

madmk

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If they finished it, mass produced it and distributed it out to retailers and included an SD card reader with a 512MB/1GB card to get started, and retailed it at £40-£50 they'd have themselves a winner. DS-X is way too overpriced and with 512MB its a let down. This however, if presented and priced correctly, could win the market.

Nice work to the team of AceKard.
 

waiwai

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It boots quickly
smile.gif

Simple and yet boring interface though..

It has got the GBAtemp logo embedded in the video, so there is more information closeby! When are we hearing specs, release dates, passme inclusive?, skins, etc??
 

meangreenie

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Looks good, but nothing I can't do on my SC CF, and my Sc boots the games faster, and has In game Reset too, and 90% GBA support.

Definately better than my Ez4 though.
 

waves

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OMG!

Sold+1 for sure!
This is exactly what I have been waiting for for more than a year! I always said "when there is a slot-1 solution with SD cards and no flashing of the firmware needed, we have reached the perfection"
wub.gif
 

zatelli

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I think it would be a first choice if it were to support built-in in-game soft reset (I've noticed the guy on the video keeps hard reseting the cart), maybe because it's being developed, aside from that annoyance, it would sell very well given it'll be sold for a reasonable price
wub.gif
 

Redux

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QUOTE said:
Looks good, but nothing I can't do on my SC CF, and my Sc boots the games faster, and has In game Reset too, and 90% GBA support.

Definately better than my Ez4 though.
The roms are played without patching. Who knows, you might be able to do single-cart hosting to non-flashed DSes.
 

Tir

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I'll definitely hold off on buying a cart until I see if this is as good as it sounds, along with no slowdown I like how they state it has low power consumption... does this have an official site yet? How far off at a guess would it be? Other carts seem to have been released pretty soon after they're announced.
 

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  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
    Xdqwerty @ Xdqwerty: ok im gonna make my own asset