Hello!
I'm new here, I'm currently making an Animal Crossing Wild World fan-game using Godot. I've extracted most of the assets with Apicula, all of them are just doing fine. But some were missing: the post office, the museum or the animals houses. So I used Tinke to research and extract them. The meshes are fine, but for the textures I've got strange greyscale textures like this:
Post office:
Notices board:
I'm assuming it was used with a palette? Is it something common with DS games? (I've never extracted one before)
Thank you for your time!
I've indexed the colors with GIMP and they seems to be same for all textures, 7 in total:
#909898
#a8a8a8
#b0b8b8
#bcc1c1
#c0c4c4
#c4c7c7
#d0d0d0
But what makes me think it's not as simple as a palette is that a single color doesn't seem to correspond to a single color in the original game. The most obvious example is the sheets having the same color with the wood on the notice board (changed to red for visibility):
I'm new here, I'm currently making an Animal Crossing Wild World fan-game using Godot. I've extracted most of the assets with Apicula, all of them are just doing fine. But some were missing: the post office, the museum or the animals houses. So I used Tinke to research and extract them. The meshes are fine, but for the textures I've got strange greyscale textures like this:
Post office:
Notices board:
I'm assuming it was used with a palette? Is it something common with DS games? (I've never extracted one before)
Thank you for your time!
Post automatically merged:
I've indexed the colors with GIMP and they seems to be same for all textures, 7 in total:
#909898
#a8a8a8
#b0b8b8
#bcc1c1
#c0c4c4
#c4c7c7
#d0d0d0
But what makes me think it's not as simple as a palette is that a single color doesn't seem to correspond to a single color in the original game. The most obvious example is the sheets having the same color with the wood on the notice board (changed to red for visibility):
Last edited by Pikario,