Homebrew Advanced badge editor - Create your own badges and sets easily!

Should I make a video explaining and showing everything to make badges and sets?

  • Yes!

    Votes: 54 66.7%
  • Nah, the 425326463456 paragraphs you wrote on how to do everything explain it all!

    Votes: 27 33.3%

  • Total voters
    81
  • Poll closed .

spongeabc5

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I've noticed that with the new image importer, the 32x images come out blurred, which is more noticeable with pixelated badges (e.g. Pixel Collection, Pokémon Pixels, Super Mario Bros., etc.). I know I already made an issue on GitHub about it, but I just wanted to know if you were planning to fix it? :unsure:

No pressure, this app is already great and I could just use GYTB and export the 32px images/shapes to import them with this if I wanted it that badly.
 

CeeDee

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Crashes on my PC - "Index was outside the bounds of the array."

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Advanced_badge_editor.Form1.updateSetInfo()
   at Advanced_badge_editor.Form1.selectSetNumer_ValueChanged(Object sender, EventArgs e)
   at System.Windows.Forms.NumericUpDown.OnValueChanged(EventArgs e)
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at System.Windows.Forms.NumericUpDown.set_Maximum(Decimal value)
   at Advanced_badge_editor.Form1.openDataToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.106.0 built by: NETFXREL2STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Advanced badge editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.1
    CodeBase: file:///C:/Users/CeeDee.CDEV-PC/Desktop/badge/Advanced.badge.editor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.79.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

AntiMach

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I've noticed that with the new image importer, the 32x images come out blurred, which is more noticeable with pixelated badges (e.g. Pixel Collection, Pokémon Pixels, Super Mario Bros., etc.). I know I already made an issue on GitHub about it, but I just wanted to know if you were planning to fix it? :unsure:

No pressure, this app is already great and I could just use GYTB and export the 32px images/shapes to import them with this if I wanted it that badly.
Ok! It's done. Please check the latest version. When importing new badges, tick the "Pixel Badge Import Mode" to import Pixel like images =)
 
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CeeDee

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It works now!

Importing a png file for a badge doesn't seem to work, though, and there's no option to delete badges or sets.
 

AntiMach

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It works now!

Importing a png file for a badge doesn't seem to work, though, and there's no option to delete badges or sets.
I haven't added the option to delete badges cause I am still trying to find a way to do so.
Also, when importing a badge image, make sure that you click the "Import Image" button and make sure that the image you're importing isn't exactly the same as the image of the badge you are trying to replace (in case you accidentally replaced the image you were trying to import by pressing the "Export Image" button)

P.S. Make sure that the images also have a size of 64x64px
 
Last edited by AntiMach,

AntiMach

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Updated! New features are now available :D

You can now:
  • Delete badges;
  • Delete sets;
  • Delete everything at once;

NOTE: This feature is still in development and it could have some glitches. I don't know why, but it's just a pain in the a** to delete stuff :rofl2:
 
Last edited by AntiMach,

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