Review Animal Crossing New Horizons and No Man's Sky are really the same game; sorry no tag for satire

romanaOne

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Don't let all the spacey treknobabble mumbo-jumbo fool you! These games have a lot in common. Your Base is like your house in AC: decorate it and can customize it with things you buy and craft. In NMS, you fly to aleatoric planets while in AC you fly to aleatoric islands. You can customize your island (planet) with a construction kit (terrain manipulator). You can even change the colors of your space suit for free with a space vanity. (I forgot the treknobabble term for vanity, probably something like "exosuit customization unit". btw, why exo-? Presumably you don't change into an endosuit when you're indoors, but I digress....)

Islands have buried fossils, (money) rocks, birds, fish, and bugs. On planets you can dig up technology caches, wack rocks to get crafting ingredients with your, err, shovel laser, scan flora and fauna for the space museum. Ok, the analogy breaks down a little bit there....

In AC, you buy and sell your crap at the Nook shop. In NMS, there are space stations where you buy and sell. There are even several things analogous to nook shopping terminals in space stations: Nook Trade Terminal (Galactic Shopping) and Tech. Specialists (Redeem Nannite Miles). Both games have several currencies which are used in similar ways. Units are like Bells with are used for purchasing items, and Nannites, like Nook Miles, can be redeemed for crafting recipes (which are called blueprints in NMS.)

Both games involve loads of crafting. In AC you have a kitchen to craft and metacraft. (I mean craft stuff to make ingredients to craft more stuff.) In NMS you have various kitchens but they're called refiners because that sounds more space-wacey. Unsuprisingly, the kitchen turns ingredients and foods into other ingredients and foods you can sell. Refiners turn elements and compounds into various fuel (sort of like food) for your vehicles.

If you shoot too many space beasts, get over zealous with the terrain manipulator, or pick up certain items, the Happy Planet Authority will come and try to kill you. Alright, this is maybe a bit more brutal than the Stepford Sentinels failing to praise your decorating skills lavishly enough by mail and only giving you a crazy huge number of points that you're pretty sure could have been a lot higher if only you'd bought more and paid attention to feng shui. But I would say both games have these lurkers to keep you from feeling bored or, to borrow a phrase, safe at any speed.

Left as an exercise for the reader: consider Harvey's the Traveller's Island and the Hippy's Space Anomaly. I've got to get crafting and upgrade my planet to 4 stars so that Artemis will come and give a concert.
 
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