Gaming Another Castlevania game...kind of?

luckwii

Well-Known Member
OP
Member
Joined
Apr 30, 2010
Messages
388
Trophies
0
XP
179
Country
United States
http://www.nintendo.com/games/detail/43abZKNdfBpNgpMHTJ8Y6FKjB6Pzctds

Looks like it is Castlevania, with a little GUI change and no title. Gonna get this one. DSI only though...
 

luckwii

Well-Known Member
OP
Member
Joined
Apr 30, 2010
Messages
388
Trophies
0
XP
179
Country
United States
Look at the title of my post "Another Castlevania game... kind of?"

Man I don't know why you guys jump all over people on the board here...no need. Just chill. It is a site about gaming, not flaming.
 

luckwii

Well-Known Member
OP
Member
Joined
Apr 30, 2010
Messages
388
Trophies
0
XP
179
Country
United States
Its cool.

I tried it out. The gameplay is difficult. Definitely not as smooth as Castlevania. The A and B button are swapped which is driving me nuts...and can't be swapped back. The music, the sound effects, just about everything are straight out of the NDS Castlevania games. Only graphics quality is more toward the GBA end. Some parts so far are unfairly difficult IMO. But overall still worth $5, I think.
 

Vigilante

TempLurker
Member
Joined
Jan 1, 2010
Messages
1,555
Trophies
0
Location
CyberSpace IQ:OVER 9000
Website
Visit site
XP
255
Country
Its cool.

I tried it out. The gameplay is difficult. Definitely not as smooth as Castlevania. The A and B button are swapped which is driving me nuts...and can't be swapped back. The music, the sound effects, just about everything are straight out of the NDS Castlevania games. Only graphics quality is more toward the GBA end. Some parts so far are unfairly difficult IMO. But overall still worth $5, I think.
It is a old java game so you could expect that.
But I could say its a nice game after playing it on a cellphone.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
    Xdqwerty @ Xdqwerty: @BigOnYa, why does the health behavior exist if you can just use a variable?