I know this is kinda a dumb question and it's probably been asked before but my Wii U BOTW is updated to the latest possible version which is 1.5 but my Switch BOTW is on 1.6, will they still work or no?
Yes. The converter throws an error for me, but I've done many Switch <-> CEMU conversions using this tool with both at the latest (mismatched) versions and there hasn't been any problems.I know this is kinda a dumb question and it's probably been asked before but my Wii U BOTW is updated to the latest possible version which is 1.5 but my Switch BOTW is on 1.6, will they still work or no?
Nothing is 404Can someone either compile this and upload as it seems to be useless in its current state, or re-upload the original program l, shows 404 as it has been removed
Pretty pls I'm desperate
I can't link
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homebrew "Atmosphere FSS0"
rather than "Atmosphere FSS0 EmuMMC". I believe this launches the homebrew with the
regular switch memory
rather then the memory stored on the SD card. Also, you'll probably want to run "Atmosphere FSS0" when you do the Checkpoint stuff(detailed later),
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just run regular Atmosphere once you get your homebrew setup working.
3) The only homebrew app you need from the tutorial above is checkpoint, but it's easy enough to install the others so why not do it.
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Next steps are to setup the file structure for your saves on your switch. Open BOTW, and start a game, and save at the first possible opportunity. Then, open up checkpoint, and import(or create? I can't remember) a new save file. This'll create the file structure for your saves on the SD card and make it obvious where your converted wii u savedata should go. Then take your converted save data from the wiiu, and place it in this newly created file structure. I believe it's under like "switch/checkpoint/saves/<zelda>/<your save file structure>". It'll be obvious where to place them as your checkpoint file structure will match your wii u file structure. So throw your files in there. Then boot up checkpoint again, and "restore" the said save files.
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that only lets me import the game data not the game options which is the thing thats my issueTo everyone trying this out, you can try the online save editor found here:
https://www.marcrobledo.com/savegame-editors/zelda-botw/
You can easily import your save, and I think you can convert it on the save editor as well.
What game options?that only lets me import the game data not the game options which is the thing thats my issue
all i want really is to be able to find the rest of the koroks and put where they are on a map so i can play it on my switch, but no where i can find has the option to easily view the koroks i have found alreadyWhat game options?
I don't think that's possible in neither version (WiiU nor Switch)..all i want really is to be able to find the rest of the koroks and put where they are on a map so i can play it on my switch, but no where i can find has the option to easily view the koroks i have found already
well i would like a mod that makes the korok pin that appears when you get one easier to see so i can look at them more quickly like how pins are on the mapI don't think that's possible in neither version (WiiU nor Switch)..
To be able to have all the Koroks visible, you would require map pins, I don't think there's other way to have Koroks all visible in-map without having them triggered already.
Shrines are possible because you can enter them, but not finish them, and activating them enables them as warp points or viewpoints in the map, but afaik there's no way to do so for Koroks unless you are seeing an online map of some sorts with he Koroks per sector.
But yeah, long story short, I don't remember anyway of doing so for Koroks.
If someone else knows of a way to do so, please share it.
There's this option in that save editor, just below the main page.well i would like a mod that makes the korok pin that appears when you get one easier to see so i can look at them more quickly like how pins are on the map
yeah but problem is the pins will probably go over ones i have already done since its not gonna let you remove the koroks and im gonna be doing it on a different save so itsThere's this option in that save editor, just below the main page.
You could probably add all of the pins to the map after all, not only for the seeds, but for all the main bosses for their medals as well.
The only downside is that it's limited to 100 pins at a time, and there are 900, so you could probably get those 100, then re-edit the save for other 100 and so on. Obnoxious, but at least that's an option.
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Did you ever get this to work?? Really wanna play on cemu with modded botwWould it possible to:
1. dump the savegame from the switch
2. convert it to wii u savegame format
3. edit the wii u savegame with a wii u botw save editor
4. convert it back to switch savegame format
5. inject it to the switch
6. profit?