ROM Hack Bravely Second Money Hex Offsets

Gamerjin

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*re-read last post......*
!!!!!!!!!!!!!!!!!!!!!!!!!!!!WWWWWWWWWWWWWWAAAAAAAAAAIIIIIIIIIIIIIIITTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!

once the multiplier gets to 7, the next job it resets. so in this case, 10-7=3, 7->0->1->2. so you need to multiply by 4(2^2) instead 1024(2^10)
 
Last edited by Gamerjin,

Animeman1000

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And you lost me again.
Let me see if I get this.

JP=28629
28629x4(2^2)=458064
Put that into the DtH and it = 50 FD 06

Is that right??



And I just re-edited it and deleted the question and posted it by itself.
 

Zetsuei87

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Max pg- offset 2178 (F8-11-7A)
All jobs unlock- offset 278e-2794(FF)All
Max job lvl
Tiz - offset 106A-10A8(FF)all
Mag-offset 11AC-11EA(FF)all
Yew-offset 12EF-132D(FF)all
Edea-offset 1431-146F(FF)all
BD2GAME0.sav

I just FF all numbers to see if things worked without doing the math. In chapter 1 doing this put all jobs at 11 legendary and unlocked all jobs in game. Found no errors as of yet
 
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Marco Dinucci

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Hi, can someone tell me the offset for increasing the Chomper point CP in game ? I'm still searching for a cheat to use with NTR but without success
 

Soaprman

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If anyone wants to unlock all jobs and/or max all their JP, I made a quick and dirty save editor for doing that.

I don't know if I'll add anything else to this, and I am not taking requests or providing support. Use at your own risk, make backups, etc.

Editor (online): http://soaprman.net/r/savelysecond/
Source code: https://github.com/Soaprman/SavelySecond

Thanks to Zetsuei87 for posting those offsets. It helped a lot!
 

KuroKitsune

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Reposting the offsets from my post in the other thread in case anyone is looking

Unearthly Buns Offsets for each character, just change the values to FF. This sets all statuses for some reason, but that can be dealt with quickly.

Tiz FA77-FB02
Magnolia 10EA-10F3
Yue 122D-1236
Edea 136F-1378
 

defrost11

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What i found out with some help and a lot of testing and info from other forums, I have figured out the pattern of how the inventory values work , and while i don't have it down to a formula or have all the item IDs (its really tedious and complicated
compared to Bravely Default) I can share my findings here and hopefully someone else can use what i gathered to make a proper item list. But here's how it works:

Firstly, it is SORT of similar to default, but not quite, so the system :
In Bravely Default, inventory was stored as, for example, 40 E2 r4 qq (for Zweihanders).
  • q = (Item Amount) / 4
  • r = remainder of ((Item Amount) / 4)
A simple way of saying this would be to add 40 E2 04 01 to the last part of the values located where the inventory was stored in the .sav for Bravely Default. (This would add four Zweihanders as well as allocating a new inventory slot for them in the inventory menu.)
That system only works ...like 25% of the time, with the codes even being similar to the default codes. But here's where things get complicated, firstly, instead of using the same formula for each inventory slot, it ROTATES through a series of formulas
of storing data per item slot. Basically like +xx x0 38 ?a 0b for the first item, +xx E2 c4 0d for the second item, +xx 88 e3 ff for the third, which loops back to +xx 38 ?a 0b for the fourth.
+xx is the offset applied to the previous set
?a is a sequence of numbers which determines the quantity of the item.
09 = 01, 11 = 02, 11 = 03, 19 = 04....etc etc
And 0b is 01 = 31, 02 = 62.........etc etc
c4 is a sequence of numbers where
24 = 1, 44 = 02, 64 = 3 ............
and 0d is 01 = 8, 02 = 16 ................
ff is a sequence of numbers
02 = 1, 04 = 2 , 08 = 3 ................ 1C = 14 ..................C6 = 99

So basically, for Strength buns for example, if Str buns are in the 1st sequence, it'l be
+C0 9A 93 01 for 3 STrength buns. (i have no idea how to use str buns for the other sequences, my head is already exploding as it is :cry:)

the other sequences have their own formula for item IDs, and i cant figure them out, my brain is already tired so imma go take a break. Sorry if this looks complicated (my head is spinning) and hopefully someone can use this to do proper item IDs.

Here's my save file if anyone wants to glean anymore info, it has some buns added and random consumables added from the start of the game in there. (just get rid of the .txt)
 

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temp543543523

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I've figured out half the inventory format. I can edit quantities, but not item id's.
Items are stored in groups of 4 over 13 bytes. The quantity for each item is stored in 7 scrambled bits. The bits look like:
xxxx xxxx xxxx xxxx a6a5a4a3 a2a1a0x xxxx xxxx xxxx xxxx b4b3b2b1 b0xxx xxxx xxb6b5 xxxx xxxx c2c1c0x xxxx xxxx c6c5c4c3 xxxx xxxx d0xxx xxxx xxd6d5 d4d3d2d1

To get 99 of these four items, we would use a bit mask of:
xxxx xxxx xxxx xxxx 1100 011x xxxx xxxx xxxx xxxx 0001 1xxx xxxx xx11 xxxx xxxx 011x xxxx xxxx 1100 xxxx xxxx 1xxx xxxx xx11 0001
 
Last edited by temp543543523,

XionRyujin

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yo sorry for a current day comment er question but im currently using the usa version and i have 244452pg how would i find that offset?
 

MonMonz

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i dont know how to hex edit and i wanna make money 9999999
can someone please help me?
is there any video toturial i can follow ?
 

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