Hacking Can Nintendo block flashed DS's from their WFC?

shado blackstar

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Like someone said, since you don't sign a contract or make any form of legal deal with Nintendo to use their WFC, they can prevent you from using it for any reason they see fit. They could ban you for being too good, and not giving the kiddies a chance if they wanted to. Not good for publicity, but they're perfectly capable of it.
 

jumpman17

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He's also right- Xbox Live needs an agreement screen because it's a pay-for service, but WFC is a free service. They can block anybody they wish to, for any reason (within reason) if they wish to.


Not really, it's not like you buy a DS game and it has the secret ability to play on WFC; the shit is advertised. Meaning when you buy the game, you are in part playing for the ability to play it on WFC, they can't just block you out for no reason. If there was simply a sign-on screen that said "i agree to not modify my blah blah blah...nintendo reserves all rights to ban you from this service for any reason blah blah...press a to agree and connect to nintendo WFC or b to cancel and exit", nintendo would have full clearance, but they don't do that in any games yet, althou they probably will eventually, atleast on the wii.

Roms of coarse are a different story, if they detect that you are using anything other than a commercial copy of the game they have all the right in the world to deny you service. And they could easily ban roms, it's not that hard to tell someones using a pirated copy when a few thousand people are connected to WFC with the same copy of Mario Kart with the same serial, I'm not sure why they arn't doing anything about that yet.

It's because the serial number of the cart isn't sent over the internet. Since Nintendo decided to have a built in key-gen included for all their games (when the game assigns you a friend-code), that's all that is sent is that friend code. Nintendo would have to assign each cart a friend-code from the assembly line, that is the only way they will be able to tell if it's real or not (or have some other kind of unique number built into the cart and sent over the internet). And making each cart unique costs big bucks.
 

adgloride

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He's also right- Xbox Live needs an agreement screen because it's a pay-for service, but WFC is a free service. They can block anybody they wish to, for any reason (within reason) if they wish to.


Not really, it's not like you buy a DS game and it has the secret ability to play on WFC; the shit is advertised. Meaning when you buy the game, you are in part playing for the ability to play it on WFC, they can't just block you out for no reason. If there was simply a sign-on screen that said "i agree to not modify my blah blah blah...nintendo reserves all rights to ban you from this service for any reason blah blah...press a to agree and connect to nintendo WFC or b to cancel and exit", nintendo would have full clearance, but they don't do that in any games yet, althou they probably will eventually, atleast on the wii.

Roms of coarse are a different story, if they detect that you are using anything other than a commercial copy of the game they have all the right in the world to deny you service. And they could easily ban roms, it's not that hard to tell someones using a pirated copy when a few thousand people are connected to WFC with the same copy of Mario Kart with the same serial, I'm not sure why they arn't doing anything about that yet.

It's because the serial number of the cart isn't sent over the internet. Since Nintendo decided to have a built in key-gen included for all their games (when the game assigns you a friend-code), that's all that is sent is that friend code. Nintendo would have to assign each cart a friend-code from the assembly line, that is the only way they will be able to tell if it's real or not (or have some other kind of unique number built into the cart and sent over the internet). And making each cart unique costs big bucks.

Another good thing for Nintendo if they built the friends codes on the carts, it would stop people making the pirate DS cards right away.
 

ridgecity

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The problem is fighting piracy is a $$$ solution. The best way to avoid piracy is by making great software that people buy at retail price. The most pirated game by a long shot is EA's Fifa series and second is Street fIghter 2 why? because lack of originality each year, other than updated teams.

The other thing is that piracy actually helps hardware sellers and hurts software makers. That's why everyone has broken at least one Ps2, and sony brags about how almost every human with enough money has one.
 

mxlaser

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The problem is fighting piracy is a $$$ solution. The best way to avoid piracy is by making great software that people buy at retail price. The most pirated game by a long shot is EA's Fifa series and second is Street fIghter 2 why? because lack of originality each year, other than updated teams.

The other thing is that piracy actually helps hardware sellers and hurts software makers. That's why everyone has broken at least one Ps2, and sony brags about how almost every human with enough money has one.

You have no idea clearly... Most downloaded games, are the doom/quake series, CS and the GTA series.

Nintendo actually make money from the DS consoles. Unlike Sony and MS do with the consoles (although they do with older gen ones now due to manufacturing) but will lose a lot on both new gen consoles so games is the only way they make that back.

The DS/GBA etc make money on both games and hardware. Add to that, its FAR FAR simpler to download and play a pirated xbox/pc/ps2 game than it ever is to get a GBA/NDS one working on the hacked system.

Even mums&dads know how to download pirate movies, games etc these days, however doing that on a gameboy/nds is still out of there worlds for most, meaning they buy the kids the games.

Piracy is about numbers, users and losses. Its why big department stores always way up the cost of extra security to the cost of stolen goods...

Look at X360 games, they are overpriced as MS can cash in on the fact their system misnt hacked yet, but once it is, easily hacked and common, the prices will come down, like it did the original.
 

adgloride

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The problem is fighting piracy is a $$$ solution. The best way to avoid piracy is by making great software that people buy at retail price. The most pirated game by a long shot is EA's Fifa series and second is Street fIghter 2 why? because lack of originality each year, other than updated teams.

The other thing is that piracy actually helps hardware sellers and hurts software makers. That's why everyone has broken at least one Ps2, and sony brags about how almost every human with enough money has one.


You have no idea clearly... Most downloaded games, are the doom/quake series, CS and the GTA series.

Nintendo actually make money from the DS consoles. Unlike Sony and MS do with the consoles (although they do with older gen ones now due to manufacturing) but will lose a lot on both new gen consoles so games is the only way they make that back.

The DS/GBA etc make money on both games and hardware. Add to that, its FAR FAR simpler to download and play a pirated xbox/pc/ps2 game than it ever is to get a GBA/NDS one working on the hacked system.

Even mums&dads know how to download pirate movies, games etc these days, however doing that on a gameboy/nds is still out of there worlds for most, meaning they buy the kids the games.

Piracy is about numbers, users and losses. Its why big department stores always way up the cost of extra security to the cost of stolen goods...

Look at X360 games, they are overpriced as MS can cash in on the fact their system misnt hacked yet, but once it is, easily hacked and common, the prices will come down, like it did the original.

Going back to the days of the spectrum and c64 were you could copy the tapes just using a normal double tape deck. They rekon every games sold 10 copies of it were made. The spectrum and c64 had games coming out for them for years and the software sold still made money. Given them figures microsoft, sony, and nintendo would need a hell of a lot of people copying the games to loose money.
 

dude1

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[/quote]
Look at X360 games, they are overpriced as MS can cash in on the fact their system misnt hacked yet, but once it is, easily hacked and common, the prices will come down, like it did the original.

[/quote]
obviously you haven't used the firmware hack its been out a while but can be tedious and costly especially when you add the need for dvd9s but like the ds not attempted by the average pirate but like ds stuff its not like it doesn't exist
 

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