Cemu version 1.8.2 released

cemu.png

Popular Wii U emulator, CEMU, has just gotten a new update, in the form of version 1.8.2, available now for CEMU patron backers. You can view the full changelog, but the latest update summary consists of performance updates, StarFox Zero and Nintendoland now work again, a feature that makes audio debugging more simple, softdec video support, ability to resize the CEMU window, fixing the night cycle bug in Xenoblade Chronicles X, and more. Version 1.8.2 should be available for public download shortly after, as always.

Code:
# Cemu detailed changelog for 1.8.2
# Patreon release date: 2017-07-18
# Public release date:  2017-07-25

general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
general: Cemu window can now be resized

CPU/JIT: Fixed a bug in recompiler SRWI instruction
CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function
CPU/JIT: Added STBUX instruction to recompiler
CPU/JIT: Several other optimizations for the recompiler:   
            Use AVX non-destructive 3-operand instructions to optimize some copy operations away
            Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
            Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
            Replace branches with conditional moves (CMOVcc) if possible
            Avoid redundant FPR loads and stores
            Better detection for situations where x64 flags can be used instead of testing CR bits
            Avoid extra work of thread scheduling checks in tight non-infinite loops
            
coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
coreinit: More accurate emulation of foreground bucket memory and it's subregions
coreinit: FSOpenDir() no longer ignores the current working directory
coreinit: Fixed integer overflow in OSTicksToCalendarTime()

AX: Added AX voice debugger
AX: Fixed biquad filter
AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()

GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size

:arrow: Discussion Thread

:arrow: Official Site
 

medoli900

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I think the point here being a high end graphics card on the PC can also be used to play PC games ;)

cant play PC games on a Wii U
The wording of its post let us think that he wants to buy it solely for the purpose of setting up CEMU.
On the other hand, if @Jayro also wants to play higher-end games or do other things that demands more graphical power, then yes it would be a good investment.
(Going to buy the Radeo RX 580 or GTX 1070 8GB myself, as I want to do 3D animation :3 )
 

Taleweaver

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A Wii U is cheaper? Are you really this retarded?
It's actually true. Those high end video cards really cost more than a wiiu. They're obviously more powerful and can do more (like that whole "playing PC games" thing :P ), but it's certainly worth considering. Being able to play cemu smoothly may be a factor, but it certainly shouldn't be the only factor. :)
 
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MasterJ360

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I think I'll wait till 2.0 the last update only made BOTW stutter constantly it was a step back for me while the previous versions were ok
 
Last edited by MasterJ360, , Reason: can't spell

leon315

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My I7 6700k cpu +1070 8gb=750bucks vs used wiiu 150

10/10 would buy last gen cpu+gpu to emulate an obsolete consol again
 

player594

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It would be nice if they had better compatibility with AND graphics cards. Yes I understand Nvidia is better but not everyone can afford their over priced cards. Some of us have other more important bills to pay.

Sent from my SM-G955U using Tapatalk
 

D34DL1N3R

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It would be nice if they had better compatibility with AND graphics cards. Yes I understand Nvidia is better but not everyone can afford their over priced cards. Some of us have other more important bills to pay.

Sent from my SM-G955U using Tapatalk

Nvidia is better according to who? Nvidia users?
 

MasterJ360

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isn't this how nintendo pwons theese projects?
when they start making money?
Emulators usually dont get the back hand b/c the dev isnt distributing the games directly in any form. Basically his making revenue off of his app alone
monetizing Fan-made roms or games based off the original could get us pwned by Nintendy
 
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DaniPoo

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I have GTX 1060 6gb, I don't really expect the card to run wiiU titles 100% smooth in the emulator's current state and I think my CPU will also be a problem.
The CPU is almost always the most important part when it comes to emulation
 

jt_1258

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So can anyone tell me if the Switch port of games look better on this emulator? (Breath of the wild/mario kart 8 etc.) :unsure:
but portable, beatiful, mk8 and botw, sure, if ya wana just push graphics and don't mind being locked to the house then cemu for you, but portability makes the switch version worth it even if you can up the res of the image in cemu, though do you have a 4k monitor, cause mk8 on switch does 1080 p, and unless someone went in and remade the textures in a higher resolution the most you can do is bump up render resolution
 
Last edited by jt_1258,

Alkéryn

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  1. Choose Wii U and only play Wii U software
  2. Choose PC and play NES, SNES, N64, GameCube, Wii, Wii U, 3DS, Playstation, Playstation 2, ...PC games
Not exactly a hard choice to make here.
I know but he was saying that he would buy the gtx just for cemu

i'm a pc gamer
and no i won't ever buy a wii u
good games but bad console
 

DaniPoo

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I know but he was saying that he would buy the gtx just for cemu

i'm a pc gamer
and no i won't ever buy a wii u
good games but bad console

I know what you are saying, But I happen to like the wii U, especially hacked. It's like the ultimate retro gaming console.
My WiiU plays, NES, SNES, N64, Gamecube, Wii, WiiU, GBC, GBA and NDS without running any third party emulators.
It's just full speed and nintendo experience troughout.

But on top of that there are third party emulators as well.
And homebrew games.
And homebrew applications.

I love my WiiU for that and that it have great games. But a windows PC can still do more
 
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Sonic Angel Knight

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but portable, beatiful, mk8 and botw, sure, if ya wana just push graphics and don't mind being locked to the house then cemu for you, but portability makes the switch version worth it even if you can up the res of the image in cemu, though do you have a 4k monitor, cause mk8 on switch does 1080 p, and unless someone went in and remade the textures in a higher resolution the most you can do is bump up render resolution
I already have the game on nintendo switch. I was curious if the emulator makes the game look better than the switch, that is all.
 

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