Homebrew Official Citra - New 3DS Emulator

drwhojan

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Your CMake is caching the OpenSSL setting. The upstream repo works fine.
Yes I know, I disable many thanks.
--------
Glad to see jayfoxrox back working on the Geometry Shaders /GS and re-based it.
https://github.com/JayFoxRox/citra/tree/rebase-gs-night-vsh_com_mode-on-read
https://github.com/citra-emu/citra/compare/master...JayFoxRox:rebase-gs-night-vsh_com_mode-on-read

wish him the best with working on
"rebase-gs-night-vsh_com_mode-on-write = stuck at pre gs-regs PR review / changes"

First one slows Game Play down a lot, But strangely little faster while "Enable shader JIT" is disabled, FMV remains normal speed.
 
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drwhojan

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Anyone know how to make a clean Pull Request Branch without auto merging in half of the master files with it ?

Try a few ways but dose same issue, merging in master files into PR
 
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drwhojan

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Yes I know, I disable many thanks.
--------
Glad to see jayfoxrox back working on the Geometry Shaders /GS and re-based it.
https://github.com/JayFoxRox/citra/tree/rebase-gs-night-vsh_com_mode-on-read
https://github.com/citra-emu/citra/compare/master...JayFoxRox:rebase-gs-night-vsh_com_mode-on-read
wish him the best with working on
"rebase-gs-night-vsh_com_mode-on-write = stuck at pre gs-regs PR review / changes"
First one slows Game Play down a lot, But strangely little faster while "Enable shader JIT" is disabled, FMV remains normal speed.

Nice one wwylele
https://github.com/wwylele/citra/pull/36
You may need to fix as its auto merging loader-crypto into it.

in your branch on build and test, Geometry Shaders are visible while "Enable shader JIT" is disabled FMV normal, game play slow speed.
If Enabled, then game play about half speed, Geometry Shaders not visible.

Yes, "for test only"
 
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drwhojan

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@wwylele let us know if are when any testing I can do for you on branch #36 ?
I see you did some changes lately, but not tested.

It's best to wait until you think its wright to do so,

The I can let you know the results.
 
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wwylele

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@wwylele let us know if are when any testing I can do for you on branch #36 ?
I see you did some changes lately, but not tested.

It's best to wait until you think its wright to do so,

The I can let you know the results.
If you are just going to test it locally (read: not to include it to any build you release), then you can do it any time from now and I appreciate your test. However, expect a frequent update and broken code any time.

What you can test is to run as many games as possible and to see:
- if there is any regression
- if game using GS gets fixed
 

drwhojan

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If you are just going to test it locally (read: not to include it to any build you release), then you can do it any time from now and I appreciate your test. However, expect a frequent update and broken code any time.

What you can test is to run as many games as possible and to see:
- if there is any regression
- if game using GS gets fixed

Yes i'v red it, and yes for test only, I compiled your latest.
------------
As image show GS is there while "Enable shader JIT" is Disabled ,
Top screen dark in Pokemon x and game runs about 20% speed , where if "Enable shader JIT" is Enabled then colour is normal and light and normal speed as bottom image.

534543.jpg
55432.jpg

if "Enable shader JIT" is Enabled then game play about half are more speed, and no Geometry Shaders as shown in first image is not shown, just black.
 
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wwylele

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Yes i'v red it, and yes for test only, I compiled your latest.
------------
As image show GS is there while "Enable shader JIT" is Disabled ,
Top screen dark in Pokemon x and game runs about 20% speed , where if "Enable shader JIT" is Enabled then colour is normal and light and normal speed as bottom image.

View attachment 93903
View attachment 93904

if "Enable shader JIT" is Enabled then game play about half are more speed, and no Geometry Shaders as shown in fist image in not shown.
I just updated yesterday to include JIT, could you update it? As said a frequent update is expected (like, I can update it every hour...)
 
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drwhojan

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I just updated yesterday to include JIT, could you update it? As said a frequent update is expected (like, I can update it every hour...)

Yes this test is the latest update from you.

I mean it should have Geometry Shaders while, "Enable shader JIT" is Enabled .. , But not there if Enabled, only disabled.

The fist image is GS working.
 
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wwylele

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Yes this test is the latest update from you.

I mean it should have Geometry Shaders while, "Enable shader JIT" is Enabled .. , But not there if Enabled, only disabled.
Then you didn't update it correctly. I've just test pokemon Y and saw it work with shader JIT. Note that I tend to force-push my branch, so every time you update you need to delete your old branch and re-fetch it.
 
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LG_

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Then you didn't update it correctly. I've just test pokemon Y and saw it work with shader JIT. Note that I tend to force-push my branch, so every time you update you need to delete your old branch and re-fetch it.
On the first implementation Resident Evil Mercenaries/Revelations, Monster Hunter 4 Ultimate/Generations crashed when loading, after the update they all reach in-game.
 

drwhojan

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Then you didn't update it correctly. I've just test pokemon Y and saw it work with shader JIT. Note that I tend to force-push my branch, so every time you update you need to delete your old branch and re-fetch it.

That what I did, revered it back, and updated with new and one conflict fix.
I'll retry it on a fresh Citra branch, maybe case i'm using my build merged with bleeding edge..
Thanks.
-----------

Not sure what JFR men't by
"rebase-gs-night-vsh_com_mode-on-write = stuck at pre gs-regs PR review / changes"

maybe you need to wait that release too, to help with you're completion ?
 
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drwhojan

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re-did it with fresh citra, It working as normal with GS after all :) ! , so it was my older build casing issues.

646547657.jpg

Just if the Light is wrong on this part ?

Just look as little darker them normal.., other build was a lot light-er.
With GS - new clean build with GS only
64564645.jpg

edit normal colour should be at same point.
Without GS - older build.
5434343.jpg

So one regression with Dark and Light in GS.
 
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wwylele

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re-did it with fresh citra, It working as normal with GS after all :) ! , so it was my older build casing issues.

View attachment 93912

Just if the Light is wrong on this part ?

Just look as little darker them normal.., other build was a lot light-er.
With GS - new clean build with GS only
View attachment 93910

edit normal colour should be at same point.
Without GS - older build.
View attachment 93911

So one regression with Dark and Light in GS.
-------------
Edit game play about 50% speed are a bit more, normal should be about 95/100% +
And I just checked it on 3DS, it is supposed to be that dark. This is not a regression but actually a fix. So please refer the the real 3DS gameplay next time
 
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drwhojan

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And I just checked it on 3DS, it is supposed to be that dark. This is not a regression but actually a fix. So please refer the the real 3DS gameplay next time

I see thanks, Glad to see it as a fix :) , but light dose look nicer.

I did have a 3DS XL, But long gone sadly, Maybe buy one back soon.
-------------

Yes you are wright it is that colour on a real 3DS.

at 7min 25sec


Keep up the good work!, And we will look forward to any changes you may have :)
 
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