Homebrew Citra - Unofficial \ Chinese builds discussion

Panchovix

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Hey i discovered something thanks to reddit, you can change the controls from Ultraumbral to normal buttons, you need to do this
"Head to the Gamefreak office in Hea Hea city and talk to the Aether Paradise Scientist.", then change it, finally starts the shiny hunting
 

drwhojan

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#3091 is much more correct behaviour then what Citra currently does - one thread should not be able to hold system resources hostage, and that PR is a step forward. It fixes a *huge* amount of issues with many, many other games, and the fact that Pokemon doesn't work correctly is a minor one, frankly. The issues with the FMV are, from what I can tell, a issue which was masked by inaccurate emulation and Citra's core timing (which all of your speedup hacks don't help with). I believe there are people working on it.

Yes this https://github.com/citra-emu/citra/pull/3119/files + #3091 ^ = OK now, speed as normal in FMV, but can no longer be speed-ed up, only sound.
-----
EDIT: Managed to fix both fmv speed and mario maker.
 
Last edited by drwhojan, , Reason: edit
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Miguel Gomez

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i've run pokemon in both citra (both in different folder)
i join a same public group
in pokemon go to festiplaza
select trade pokemon
and in the list guest is empty

how is the method?
Do you have 2 separate saves? If you try to trade with the same save file, it won't work.
Also, from what I heard from people in the server, you can't play Ultra Sun and Moon multiplayer on Citra.
 
Last edited by Miguel Gomez,

instantham

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Citra-CC-MSVC-_18_11_2017
http://www89.zippyshare.com/v/SlvQmIA5/file.html

(Note) You will need to replace you're own "User" folder

Chagelog
https://github.com/Jhon591/citra/commits/master

Oh wow haven't check out Citra for a while and it seems improved a lot. Great job on Citra team!
Playing pokemon sun on this build by @drwhojan, haven't got single (well at least noticeable) frame drop yet. Nice one!
@drwhojan can you include cheat on this build? it would be perfect for me, thank you
 

Emogop

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PeterAn

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drwhojan

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Code:
                         citra-msvc-20171112-22b4cfd citra-msvc-20171113-397ba02 Citra-CC-MSVC-_18_11_2017
DQ11(2x Field)                     110-70fps                  110-70fps                  80-60fps
Bravely Default(3x Menu)            90-70fps                   90-70fps                  60-40fps

It too much speed that can brake some games, 100 over 60/30 fps is quite wright.
So now citra can make use of at least 2 threads? That's amazing! But how long will it take to merge this into the main branch?

It a balance act in the core timing
https://github.com/Jhon591/citra/commit/fbfe7845696f1240d1c2d90a0a61ca3b1c3128c1

EDIT: wondering if you mean, https://github.com/Jhon591/citra/commit/107cc79f5c96fa1a40b91b672378b26e3bf98274

The first one will keep the FMV at a good speed not over doing it, the other will help some games work, but if far too high it will slag down the FMV some what.

No idea it their choice.. I see @wwylele removed a branch from citra canary.

both
https://github.com/citra-emu/citra/pull/3091 + https://github.com/citra-emu/citra/pull/3119 and balance 1 works quite well.

-------
I wonder why AppVeror builds no compile, fails on test only, local on PC msvc2017 build don't give a shit and compiles it anyway.

Hey, @drwhojan can I request a "AVX2" build with the multithreaded fix, or if someone else can link me to one?

Not sure how too do this with msvc builds, but this build will not compile in mingw while texcache-rebase is in use..

--------------------- MERGED ---------------------------

I wish you could explane here about more on what is going on ?, dose it work with normal compile of citra ?

--------------------- MERGED ---------------------------

more info on fps
https://github.com/citra-emu/citra/issues/2339
https://github.com/citra-emu/citra/pull/3119
 
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zaxscd1234

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It too much speed that can brake some games, 100 over 60/30 fps is quite wright.
It seems that some changes after citra-msvc-20171113-397ba02 cause significant performance degradation in 2D, ex. bottom screen in DQ11 and menu screen in Bravely Default(down to 40/20fps).
 

drwhojan

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Bit Nervous is this one gets pulled
https://github.com/citra-emu/citra/pull/3124
It seems that some changes after citra-msvc-20171113-397ba02 cause significant performance degradation in 2D, ex. bottom screen in DQ11 and menu screen in Bravely Default(down to 40/20fps).

I see just wait.. could be this to be reverted

Also Bit Nervous is this one gets pulled
https://github.com/citra-emu/citra/pull/3124

Meaning threads_vtx once again is going to be need re-basing..

It might change the speed again in 2d, as that branch was having issue.

Quote "Theres no reason to slow down citra for something that is pretty much a no-op."
 
Last edited by drwhojan,

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