This is the Cia ver with ARM11 kernel exploit (<9.2) so don't expect the latest update to run like this.
Redscreen issue was fixed. Smealum posted a new boot.3dsx that you can get from his Twitter (And presumably the hax site of his) that will fix this issue.Ok, I got GameYob to work, but not CitrAGB. Now it only gives a red screen & goes back to the homebrew channel. T_T
Yeah i went ahead and took the latest one from his twitter. It didn't fix anything sadly.Redscreen issue was fixed. Smealum posted a new boot.3dsx that you can get from his Twitter (And presumably the hax site of his) that will fix this issue.
I have both. The video's im talking about both have N3ds. This is shiny's video. I just want some clarification as to what is going on in the video( Citragb buildwise and version of ninjhax) if that's too much to ask welll then idk...
I believe that this is the Cia ver with ARM11 kernel exploit (<9.2) so don't expect the latest update to run like this. Without kernel exploit, the homebrew scene is so limited :S
That is the kernel dynrec version on ninjhax 1.1b on an N3DS. The O3DS version ran just as fast in that revision as the N3DS since the speed increases for N3DS did not begin oddly enough until ninjhax 2.0. This is basically the same way it's ran on most systems like the psp and gp2x, with recompilation/dynrec rather than interpretation. Just as an example of why there's such drastic differences in speed, try booting Dolphin or any other intensive emulators on an interpreter core. It's very slow. Optimization for a specific platform is certainly possible, as was the case of gameyob and blargsnes, but this is ported from gpsp so I'd sooner rewrite than try to mess with gpsp's code. CIA is compiling but currently needs a proper rsf setup I believe, not really anything that's high priority for me because I'd sooner use AGB_FIRM or my GBA SP and my EZ4 than gpsp given access.