Homebrew CitrAGB - 3DS GBA Emulator (WIP)

ubergeek77

Post editing world champ.
Member
Joined
Dec 6, 2014
Messages
584
Trophies
0
XP
607
Country
United States
Has there been any new developments on this emulator? I'd love to see it running full speed, and now that Karl has released source for arm9 and arm11 it should be possible right? Anyway thanks for all your work bud, always grateful for scene releases.
Hey, no worries. I'll bet that shinyquagsire23 just doesn't want a bunch of people bothering him, so he must be working on it in secret.

He's a swell guy who knows what he's doing, and 3DS development has blown up in the last month. Surely he'll come out with something amazing before long enough.

right...?
 

ubergeek77

Post editing world champ.
Member
Joined
Dec 6, 2014
Messages
584
Trophies
0
XP
607
Country
United States
Let's hope so...

The homebrew dev scene seems pretty calm to me...
I can totally relate to these developers though. Having been there myself, I'm not even mad. It's like, you start building this amazing thing for people, and then they start expecting more and more of you, so you try your best to not let them down. At some point you're going to be either stuck or way too busy to work on it, such that you just don't want to answer to people (or be verbally attacked) and have to explain or give a reason why you haven't made any updates. So instead of dealing with all that, you just ignore it.

Having to answer to an entire forum really sucks. It's like the entire internet suddenly becomes your boss. So yeah. I would love to play GBA games with proper 3DS resolution and a better framerate than TempGBA, and I would love to see special-chip SNES games working on blargSNES, and I would love to play GBC games on gameyob with actual scaling support, but I understand I can't make any of this stuff myself, so I'm not going to badger the developers just to give us updates or explain to us what they've been doing with their time. I'm not saying GBATemp is a hostile environment - because it isn't - but sometimes when you're put in a dev's position, it certainly feels that way.

Bumping threads is still fun though :yay:
 
  • Like
Reactions: Kikirini

davhuit

Well-Known Member
Member
Joined
Nov 23, 2005
Messages
994
Trophies
0
XP
550
Country
France
It's not like a lot of people ask. Been a while since someone asked about the eta of the emulator so I don't think it'll bother the developper ;)
 

shinyquagsire23

SALT/Sm4sh Leak Guy
OP
Member
Joined
Nov 18, 2012
Messages
1,977
Trophies
2
Age
26
Location
Las Vegas
XP
3,765
Country
United States
To be honest I've been really meaning to adapt this to work with ARM11 kernel for quite some time, I just haven't gotten to it. Might give it a shot once I finish process whatnot with KARL, I feel like I'm close to figuring that out 100% but at the same time I could just be absolutely nowhere as well.
 

ubergeek77

Post editing world champ.
Member
Joined
Dec 6, 2014
Messages
584
Trophies
0
XP
607
Country
United States
To be honest I've been really meaning to adapt this to work with ARM11 kernel for quite some time, I just haven't gotten to it. Might give it a shot once I finish process whatnot with KARL, I feel like I'm close to figuring that out 100% but at the same time I could just be absolutely nowhere as well.
Schrödinger's Kernel


Seriously though, great work - great to hear an update from you.
 

davhuit

Well-Known Member
Member
Joined
Nov 23, 2005
Messages
994
Trophies
0
XP
550
Country
France
I seem to recall, from the KARL thread, it being said that this emu would be worked on after KARL was finished. So, we just need to be patient xD


Thanks for the info, it's interesting to know that for people who doesn't follow the KARL thread.
 

shinyquagsire23

SALT/Sm4sh Leak Guy
OP
Member
Joined
Nov 18, 2012
Messages
1,977
Trophies
2
Age
26
Location
Las Vegas
XP
3,765
Country
United States
Aaaaand it's good! Changes haven't been pushed yet though because it involves some kernel patching which I'll have to get situated, but it will be up and working momentarily.

Also, it runs at mostly 60fps, sometimes dropping to 50fps due to rendering (still flipping stuff and writing it to the screen in software, which is no good).
 

pedrobarca

Banned!
Banned
Joined
Jun 17, 2013
Messages
445
Trophies
0
Age
30
XP
195
Country
Aaaaand it's good! Changes haven't been pushed yet though because it involves some kernel patching which I'll have to get situated, but it will be up and working momentarily.

Also, it runs at mostly 60fps, sometimes dropping to 50fps due to rendering (still flipping stuff and writing it to the screen in software, which is no good).

It looks great!
 

ody81

Well-Known Member
Member
Joined
Aug 21, 2012
Messages
464
Trophies
0
XP
315
Country
Aaaaand it's good! Changes haven't been pushed yet though because it involves some kernel patching which I'll have to get situated, but it will be up and working momentarily.

Also, it runs at mostly 60fps, sometimes dropping to 50fps due to rendering (still flipping stuff and writing it to the screen in software, which is no good).



I've missed something here, is this related to a possible .cia version with dynarec?

Sorry for my ignorance, I just dropped in.
 

shinyquagsire23

SALT/Sm4sh Leak Guy
OP
Member
Joined
Nov 18, 2012
Messages
1,977
Trophies
2
Age
26
Location
Las Vegas
XP
3,765
Country
United States
I've missed something here, is this related to a possible .cia version with dynarec?

Sorry for my ignorance, I just dropped in.
This is dynrec using ARM11 kernel to flush icache as opposed to the HB service. The result is full speed CPU emulation, and the possibility of having CitrAGB as a .CIA as well.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
    Xdqwerty @ Xdqwerty: nvm i think i fixed it