;Format Sample
;[xxxx] ;User-defined Name (Max:31 chars)
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4
alette; 5
ouble Frame Buffer
;Type = 0 ;0:Begin 1:End
;Index = 0 ;Index
;Address = x1F8000 ;ROM Address
;MemAddress = x2000 ;RAM Address
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0 ;Delay Frame
;FadeFrame = 0 ;Fade Frame 0
ff
;DarkEnable0 = 0 ;0
ff, 1
n (for Normal Mode)
;ReduceEnable0 = 0 ;0
ff, 1
n (for Normal Mode)
;MotionBEnable0 = 0 ;0
ff, 1:Black Fade, 2:White Fade, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
;DarkEnable1 = 0 ;0
ff, 1
n (for Green Mode)
;ReduceEnable1 = 0 ;0
ff, 1
n (for Green Mode)
;MotionBEnable1 = 0 ;0
ff, 1:Black Fade, 2:White Fade, 3:Frame Blend (for Green Mode)
;Dark1 = 10 ;0~10 (for Green Mode)
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
;MotionBlur1 = 31 ;0~31 (for Green Mode)
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
;[BUG xxx]
;Mode = 1
;Address = 0x3083A
;Fixcode = 0x3
[NOA BUG 131]
Mode = 1
Address = 0x3F8EF
Fixcode = a3: 00 A2 00
[NOA BUG 131]
Mode = 1
Address = 0x3F9D2
Fixcode = 0x14
;[FPA193 Begin]
;Mode = 3
;Type = 0
;Index = 0x2
;Address = 0x37635
;DarkEnable0 = 1
;Dark0 = 6
;MotionBEnable0 = 3
;MotionBlur0 = 20
;ReduceEnable0 = 1
;ReduceColorR0 = 12
;ReduceColorG0 = 0
;ReduceColorB0 = 0
;
;[FPA193 End]
;Mode = 3
;Type = 1
;Index = 0x2
;Address = 0x37633
;DelayFrame = 0x78
;$A1AA:AD 11 07 LDA $0711 = #$76 A:3B
;$A1AD:4A LSR A:76
;$A1AE:29 01 AND #$01 A:3B
;$A1B0:A8 TAY A:01
;$A1B1:B9 A8 A1 LDA $A1A8,Y @ $A1A9 = #$16 A:01
;
;000361bah: AD 11 07 4A 29 01
[FPA193]
Mode = 11
Type = 0
Index = 2
Address = 0x361bd
Fixcode = a1: 03
;000361b8h: 0F 16 AD 11
[FPA193 color]
Mode = 1
Address = 0x361b8
Fixcode = a2: 0f 16
[FPA194 Begin]
Mode = 3
Type = 0
Index = 0x2
Address = 0x34CB
DarkEnable0 = 1
Dark0 = 7
MotionBEnable0 = 3
MotionBlur0 = 24
;0000e1b5h: 8D FB 7C A9 3F 9D 01 03
[FPA194 End]
Mode = 3
Type = 1
Index = 0x2
Address = 0xE1B5
DelayFrame = 0x3
;$A792:A9 10 LDA #$10 A:08
;$A794:8D FB 7C STA $7CFB = #$00 A:10
;$A797:60 RTS A:10
;
;000067a2h: A9 10 8D FB 7C 60 C9
[FPA195 273 Begin]
Mode = 3
Type = 0
Index = 0x2
Address = 0x67A2
DarkEnable0 = 1
Dark0 = 6
MotionBEnable0 = 3
MotionBlur0 = 20
;$A18E:AD FB 7C LDA $7CFB = #$10 A:00
;$A191:F0 53 BEQ $A1E6 A:10
;$A193:48 PHA A:10
;$A194:29 03 AND #$03 A:10
;$A196:A8 TAY A:00
;
;0000e1a2h: AD FB 7C F0 53 48 29 03 A8 CE FB
[FPA195 273 End]
Mode = 3
Type = 1
;Index = 0x2
Address = 0xe1a2
ConditionType = 0
ConditionValueA = a2: fb 7c
ConditionValueB = a2: 00 00
ConditionValueC = a2: 01 00
DelayFrame = 1
[FPA196 Begin]
Mode = 3
Type = 0
Index = 0x2
Address = 0x6930
DarkEnable0 = 1
Dark0 = 7
MotionBEnable0 = 3
MotionBlur0 = 20
[FPA196 End]
Mode = 3
Type = 1
Index = 0x2
Address = 0x6932
DelayFrame = 0x1E
;00016340h: 20 85 89 A0
[FPA198 ]
Mode = 1
Address = 0x16340
Fixcode = x10
[FPA199 ]
Mode = 1
Address = 0x148CD
Fixcode = a2: a9 18
;[FPA199 Begin]
;Mode = 3
;Type = 0
;Index = 0x2
;Address = 0x148CD
;DarkEnable0 = 1
;Dark0 = 7
;MotionBEnable0 = 3
;MotionBlur0 = 20
;
;[FPA199 End]
;Mode = 3
;Type = 1
;Index = 0x2
;Address = 0x148CF
;DelayFrame = 0x20
;
;000172c3h: A9 20 8D 11 07 AD 11
[FPA200]
Mode = 1
Address = 0x172c4
Fixcode = x10