Hacking Custome textures in VC?

Supertag

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Realize that the OOT texture pack I have is 113MB ... and that is with PNG compression... and the Wii has no where near this amount of RAM .

So even if you were able to patch the textures to a super jumbo ROM ... the Wii wouldn't have enough RAM.
 

B.alpha

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and what about this texture hack? would it be possible to run on the wii it has a total size of 60 mb?


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Edit: It's the Nintenmod texture hack.*

Mod note: The link contains a rom link, regardless of being hacked up .
 

hjfbv1

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personly (ive read most of these and so far none of them talk about it) teq and a few other people went on a great luck with hacking FFCC:MLAAK cause everything was in one neat package inside the .wad when you unpacked it. so in we should be able to do a full overhaul in this game and perhaps most of the other wiiware?

EdIT: no i dont spell/ grammer check any of my posts.
 

CyberAxe

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I'm pretty sure the VC N64 format supports texture changing within it, i beleive thats how they did the menu edits in Sin and Punishment external textures outside of the rom but as part of the VC release so it could be possible through that method
 

SG

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zidane_genome said:
groovemeister said:
zidane_genome said:
I went back about 20 pages of threads, and couldn't find anything, so I'm asking...
Ahem.


That was talking about modded games... such as SNES and NES...

I'm talking about something COMPLETELY different! Getting texture files to work on the Wii, not getting Zelda Parallel Worlds on my Wii (which, btw, I already have in channel form!)
No, it was very much N64 games I was thinking of as much as others.

Aaaanyway...
 

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