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IIRC Starfox Assault was one of those notorious streaming audio games, and hard to get working properly on any method anyways.Justin121994 said:He showed the open wii. To show that the disc drive wasn't in.. and or to see that he wasn't using a wode or anything.. Idk if he has sound working though.If you read his twitter he said somehting about it not working... Or something..recalling from memory don't take my word for it..
Jockel said:IIRC Starfox Assault was one of those notorious streaming audio games, and hard to get working properly on any method anyways.Justin121994 said:He showed the open wii. To show that the disc drive wasn't in.. and or to see that he wasn't using a wode or anything.. Idk if he has sound working though.If you read his twitter he said somehting about it not working... Or something..recalling from memory don't take my word for it..
That's what i meant with "properly".WiiPower said:Jockel said:IIRC Starfox Assault was one of those notorious streaming audio games, and hard to get working properly on any method anyways.Justin121994 said:He showed the open wii. To show that the disc drive wasn't in.. and or to see that he wasn't using a wode or anything.. Idk if he has sound working though.If you read his twitter he said somehting about it not working... Or something..recalling from memory don't take my word for it..
Actually it's pretty easy to get most of the audio streaming games to work as backups, some of the audio is just missing then. Some of these games are problematic to boot as RETAIL discs, this includes Eternal Darkess, Starfox Adventures and Zelda Ocarina of Time/Master Quest.
To get the missing audio to work, he would need to find out how that audio is encoded, figure out a way to use the audio processor at the same time the game does it and then have the free resources to do so. I would say the chance that this is done anytime is as low as GC usb loading itself, maybe even lower.