Homebrew [Discontinued] TWLoader - CTR-mode NDS app

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RocketRobz

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@Robz8

i have a few questions again.

1. can you provide a build of current git head please?

2. do you host the source for the nds files anywhere? imho they should be part of the project if at all possible.

3. can you host the source and binaries of the 7z pack for flashcards on github too?

right now its hard to follow along or provide patches for these parts of the project.
  1. Probably not.
  2. What nds files?
  3. They're at NTR_Forwarder on my GitHub, though I haven't updated it in a while.
 

bakawun

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  1. Probably not.
  2. What nds files?
  3. They're at NTR_Forwarder on my GitHub, though I haven't updated it in a while.
2. loadcard_dstt.nds, ace_rpg.nds, etc..

--------------------- MERGED ---------------------------

A lot of this post is incorrect or misleading.
Thanks for correcting me,

I finally was able to access gbatek and do some better searches to figure things out.
Indeed the GBA and GB(C) chips are completely seperated, instead of using the GB(C) z80 cpu the GB sound functionality is part of the GBA arm7 cpu.

If i understood correctly the slot2(gba) is actually mapped as having nothing inserted in DS(i) mode, although trying to read from it gives a different result compared to original DS hardware.
 

GerbilSoft

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You realize GerbilSoft made a merge request with 98% of those commits being his, you can click on "commits" and see what the changes were and who made them.
Commit count doesn't necessarily mean "master programmer", either. I usually make lots of small commits because it makes it easier to bisect in case something breaks.
 

GerbilSoft

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@Robz8 with regards to the game-specific options, I'd recommend making them three-state: (use an s8 variable)
  • 0: Off
  • 1: On
  • -1: Default (uses the global setting)
You might also want to use an std::unordered_map<string, settings_struct> to store the settings in memory, where string is the filename (or game ID?) and settings_struct is a struct containing the game-specific settings.
 
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hidd12

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Evenin guys, TWLoader does not create any .ini files after launching a game from the flashcart (I've replaced the fw from the cart with the one from op), game only launches. Do the ini's save somewhere else (not in the games folder) or am I missing something? (TWL launches as per normal, I go to Add game, it starts YSMenu and plays the game as per normally)
 

RocketRobz

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Evenin guys, TWLoader does not create any .ini files after launching a game from the flashcart (I've replaced the fw from the cart with the one from op), game only launches. Do the ini's save somewhere else (not in the games folder) or am I missing something? (TWL launches as per normal, I go to Add game, it starts YSMenu and plays the game as per normally)
What flashcard is it?
 
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