Do you think we'll ever get to experience the refreshing feeling of ice cubes colliding in a cup through HD rumble? What kind of game do you think it'll be in if it ever does come into fruition?
Not likely. The Ball game in 1-2-Switch doesn't actually feel like balls. HD Rumble is nothing special in my experience. In the ball game, it just vibrates several times in a row with different intensity, which gives you an idea about how many balls there are.Do you think we'll ever get to experience the refreshing feeling of ice cubes colliding in a cup through HD rumble? What kind of game do you think it'll be in if it ever does come into fruition?
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Seems pretty damn subjective. (Not to mention the false equivalence of HD Rumble, the DS' touchscreen, the Wii Remote, and the Powerglove.)The best games on the Wii used none or very little of the motion controls. Same for the DS and the touchscreen
Just another Nintendo gimmick that means nothing. The best games on the Wii used none or very little of the motion controls. Same for the DS and the touchscreen. I won't even go into detail about the Power Glove and all the other failed experiments during the NES era.
Well...That's a lie.
Wii:
Metroid Prime Trilogy/3
Skyward Sword
Wii Sports/Resort
Red Steel
DS:
Metroid Prime Hunters
LoZ Spirit Tracks/Phantom Hourglass
Warioware Touched
Ninja Gaiden DS
Just to name a few..
Well...
You have
Skyward Sword: The motion controls were more of a pain than an actual good thing. Although I did love that game, it was for other reasons.
Wii Sports/Resort: They were decent games, and great games to show off the features of the Wii, but in the end they weren't anything special.
Never played Red Steel much.
Metroid Prime, and any other 1st person Wiimote aiming game, did show the potential of the controller though. Sure, aiming with a mouse is just as easy if not easier, but aiming with a Wiimote as if it was a light gun is way more fun.
Metroid Prime Hunters: Okay game, but nothing special. The controls also sucked.
Zelda PH/ST: Both sucked. Terrible examples of good touchscreen use, as they would have both been way better without it.
Warioware Touched: Now there's a good example. Had so much fun with that game, it was my first Wario Ware game after a friend recommended the series and I still have not had as much fun with any other game in the series. The frantic touchscreen gameplay just made it etter.
Ninja Gaiden DS: Never tried it, so can't comment on that.
I can say that Skyward Sword was rather enjoyable. A far better experience than Twilight princess when it came down to controls. Can they be janky? Yeah. Was it still considered one of the better Wii games at an objective glance? Yup.
Wii Sports and Resort were something else. Yes, they were freebies that came with the console, but they also were well received for what they were. Freebie party/family games that took great advantage of the systems gimmicks.
Red Steel.. Never played it, still a prime example. Another game that wasn't scoffed at. Aside from some janky control styles.. The 2nd one improved on where the first one fell short.. and was better received.
Metroid Prime 3. Yup.
Metroid Prime Hunters. The controls could have been better, sure. However, as a whole? It showed exactly what the DS was capable of. I honestly believe the game played fluidly enough, and the touchscreen aiming and usage was phenomenal.
PH and ST: Your opinion. Great games that could have been better. Both are prime examples of touchscreen usage.
Warioware was fun. That's all I can say.
Ninja Gaiden didn't seem so popular. However, it was a fantastic game, and fun to play. You held the console like a book (think Brain Age) and explicitly used touch screen aside from the shoulder buttons.
You have to remember something. Both consoles were extremely limited in controls and power. Why? Well, it's Nintendo. They try to be different. Both consoles excelled at just that. There is a reason the DS beat the PSP. I can tell you that it wasn't because of Super Mario 64 DS.
The Wii with its limited controls did exceptionally well with its gimmick. One of few consoles that hold that claim. Yes, not every game took advantage of what was there.. but there were still some fantastic first and third party games that did. Which was the point of my post. Whether you liked the games or not doesn't change the fact that some pretty good games did, in fact, take advantage of what was considered useless.
I mean if you don't like them that's cool. I was just giving examples.Agreed about Skyward Sword. It's one of the best Zelda games IMO, and easily beats Twilight Princess (although not due to controls, it just has a better story and better gameplay)
Wii Sports and Wii Sports Resort were fun for the time. They just didn't have a lasting impact, better games soon came along that were better.
Maybe I should try that Ninja Gaiden game.
Are ice cubes and cups particularly difficult to get hold of in some places?