Homebrew doom

Ripper00420

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Here is a custom banner I made with transparent background. It includes a new sound as well from episode 1-1.
CIA is based of the previous posted cia Sept build. Same icon as before.

vcqdsl.png

https://mega.nz/#!g45jFIgC!2pVZfs4fSt34Eyo9jtF_RvkPqJWUCfIWu6okHn333YM
I had to switch back to the alpha build latest. The banners and sound are great just not that build because of bugs. Great work though for real.
 
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ShadowOne333

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I can try putting the custom banner and music into the newest alpha build, just remember that I won't be doing any compilation, simply using Fix094's tools.
I'll see if I can get the CIA with the latest changes today.
 

ShadowOne333

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Okay here it is.
This one was made taking the alpha v0.2 as the base.
It should have the new sound only, not the banner by @democracy.

I'm at work ATM so it is quite difficult to me to test this out.
If someone can, please let me know if it works properly.
 

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  • Doom (Banner Sound).rar
    668.2 KB · Views: 257
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democracy

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I'll be on the look out for it too. :)
BTW, are you using the custom .bcwav I made or another one?
I made my own, the audio file in your build didn't play right for me. Also, there just something about the theme music from the 1st level of doom episodes 1 that makes me go....ahh....doom :)
 
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Ripper00420

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SLiV3R

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Here is a custom banner I made with transparent background. It includes a new sound as well from episode 1-1.
CIA is based of the previous posted cia Sept build. Same icon as before.

vcqdsl.png

https://mega.nz/#!g45jFIgC!2pVZfs4fSt34Eyo9jtF_RvkPqJWUCfIWu6okHn333YM

and here is the latest .cia compile from source 18/03/2016
https://mega.nz/#!Bl5SnYKS!wUfi7Ta99ftYf5qWjYVUEz6FNwEyyA226K7KfOG1yKU


Are you (or any other) able to compile CIA builds? I would love to see Heretic as a CIA as well :D
 

ShadowOne333

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Elhobbs is the one with the true skills. Hope we see more development from him. Would love to see map and hud moved to touch screen. I'm sure that's much easier said then done.
It seems that this is doable. But very difficult. I want the lower screen to be used as well! :)
I agree.
Mostly the map, it feels like the right way to go with dual screens. :P
 
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SLiV3R

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It is actually.
It's not a matter of just porting the engines as it is, but you'll be modifying it to apply the 2nd screen to it.
It'd be a hard unertaking, almost reworking the entire engine for it.

I was suggesting if we could duplicate/clone or mirror the status bar to the lower screen. But that doesn't seem to be easily done either...
 

Chris_Highwind

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Latest build uploaded in the post above works perfect! I was having issues with the game freezing up randomly with the latest release build, but those seem to be gone now. Thanks a lot!
 

gaseoso

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I downloaded the latest version, and I keep on running into this annoying bug. The worst part is that it's not a rare bug at all, it's a very common occurence!

Sometimes, when a monster is shot (not just by the player, other mosters also trigger this) it will be randomly teleported around the map, usually ending out of bounds. This can critically affect gameplay as other users have pointed out since, on some maps, it is required to kill specific monsters in order to progress, and they may end up out of reach outside the map.
 

democracy

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Try the other version then, I find it performs better on my 3ds. What I don't understand is why some 3ds perform better than others with the different versions?
 

ShadowOne333

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I was making a clean up of the fies I found in my SD's root, and I opened up the prboom.cfg file.
Found this:

Code:
# Music
mus_e1m1                  "e1m1.mp3"
mus_e1m2                  "e1m2.mp3"
mus_e1m3                  "e1m3.mp3"
mus_e1m4                  "e1m4.mp3"
mus_e1m5                  "e1m5.mp3"
mus_e1m6                  "e1m6.mp3"
mus_e1m7                  "e1m7.mp3"
mus_e1m8                  "e1m8.mp3"
mus_e1m9                  "e1m9.mp3"
mus_e2m1                  "e2m1.mp3"
mus_e2m2                  "e2m2.mp3"
mus_e2m3                  "e2m3.mp3"
mus_e2m4                  "e2m4.mp3"
mus_e2m5                  "e1m7.mp3"
mus_e2m6                  "e2m6.mp3"
mus_e2m7                  "e2m7.mp3"
mus_e2m8                  "e2m8.mp3"
mus_e2m9                  "e3m1.mp3"
mus_e3m1

What does this mean?!
Can we use .mp3 files in Doom 3DS and we didn't even know?! o.O
 

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