DS #1396: Purr Pals (Europe)

ds6220

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wtf.gif
so.....damn.....cute.......can .......not ...........resist........pussy.......damn, sorry about that.
 

tomgman

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I keep checking my rom sites for Jam Sessions.... i have been waiting for too long and this day has STRETCHED ON!!!
 

Hadrian

Literally as TIGHT as a gnats chuff.
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import it.
please try to be patient when coming to game releases...
where is tingle rpg?is it dumped?
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Theres an seemingly endless slew of pet games in the coming months, none of them are even a patch on Nintendogs I wish they would either spend more time on them or stop but hey they make teh monies so I guess we'll have to put up with them. I do give each one a try with some hope that they might be fun (a good game is better than bad right?) but nothing seems that great, or even above average. A Hamster one wasn't too bad though. This one is one of the "meh" ones.

Of course like most others I'm checking to see if Drawn To Life & Jam Sessions have made an appearance and also hoping for early appearances of Tingle, Prism & Sonic but I guess I should really complete the games I haven't yet.
 

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  • BigOnYa @ BigOnYa:
    Only one I liked was that mikes hard lemonade tea, but i couldn't drink it all day
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and already set up animations for when he shoots both standing and walking
    +1
  • S @ salazarcosplay:
    @Xdqwerty you could
    add alcohol to the game too
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, one of the curative items has the internal name of "beer"
  • Xdqwerty @ Xdqwerty:
    although it looks like a coke can
  • S @ salazarcosplay:
    @Xdqwerty what is the game based on
  • S @ salazarcosplay:
    what was the inspiration
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, based on my ideas i'd say mega man games (probably mega man zero mainly)
  • S @ salazarcosplay:
    I had some ideas for megaman based game
  • S @ salazarcosplay:
    @Xdqwerty make people have their own character
  • S @ salazarcosplay:
    and be able to fight other players
  • S @ salazarcosplay:
    and co op
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
    Xdqwerty @ Xdqwerty: i have a placeholder enemy sprite i made