Install the CIA in the TWLoader folder.I get the black "Power Off" screen. Is this normal?
FYI people, most games require that you decompress arm9 (can be done using EveryFileExplorer) and repacking the rom using the decompressed arm9 binary and using that with bootstrap. Bootstrap doesn't yet handle arm9 compression so you have to do this manually. I use dslazy to repack the NDS file after replacing the arm9.bin with the one from EveryFileExplorer.
Two games I personally tested as working is Golden Eye Rogue Agent and Bomberman DS.
However Golden Eye hangs at a specific spot in the first level. Probably save related. Bomberman seems to occasionaly hang just after the new save cutscene. but if you get past it, it seems fully playable with little in the way of bugs.
Save redirection is not implemented yet, so for the few games that do work, don't expect to save your games.
Well, I tried DSPdump, still no sound. :/Gotcha, thanks for the quick answer.
Open the nds in EFE.How do i decompress the arm9.bin? Someone said EFE can do it, but i dont see how...
long story short, a WIP pre-alpha release of a NDS rom loading dldi was released, works for games without saves and with decrypted arm9 from every file explorer, bunch of work required before being usable by the end user imo, but good PoCOh wow, I haven't read this thread for a while now. (Never post, but I used to keep track)
Can someone fill me in on what new discoveries you guys made? So far, I only know that we can inject an NDS rom into a DSiWare but it just doesn't work and only load a white screen.
Wow this is insane work so far. Once save redirection is implemented I BET pkmn games will work :3long story short, a WIP pre-alpha release of a NDS rom loading dldi was released, works for games without saves and with decrypted arm9 from every file explorer, bunch of work required before being usable by the end user imo, but good PoC
Same. They're trying to put together a compatability list when he already said shit wouldn't work lol. I'm just gunna wait around for a release. People need to get a grip*sigh* People do realize this is a "progress thread"? its cool to see the very few DS games that are loading from SD right now but its not even an "official" release from the devs and people are trying to run all sorts? not even understanding the need for the arm9 decompressing/games with saving not working since reading saves is not redirected yet.
At most this is a tease of whats to come, already feel like too many people are trying this expecting it to play what they want this second.
Think its time I stop coming back to this thread for awhile...
did the game you try have save files ?tried using decompress arm9bin and repacking it however the game still doesn't boot
no i tried the pokemon disbution romsdid the game you try have save files ?
Wow this is insane work so far. Once save redirection is implemented I BET pkmn games will work :3
You guys are rediculous. Whether the game saves or not has nothing to do with it not running. It just means you wouldn't be able to save your game if it did run. I know you all are excited. But really, at least read what they are telling you.did the game you try have save files ?
quick question, but in your mind, what would happen if the game tries to load a save at boot time and realises that there is no chip to read from ? i'll let you ponder on thatYou guys are rediculous. Whether the game saves or not has nothing to do with it not running. It just means you wouldn't be able to save your game if it did run. I know you all are excited. But really, at least read what they are telling you.
Oh I know lmao but you have to admit this is still great progress which is all im stating. This pre-release thing means nothing to me, Its just good progress.You guys are rediculous. Whether the game saves or not has nothing to do with it not running. It just means you wouldn't be able to save your game if it did run. I know you all are excited. But really, at least read what they are telling you.
It would say there is no data.quick question, but in your mind, what would happen if the game tries to load a save at boot time and realises that there is no chip to read from ? i'll let you ponder on that
No it would actually just error out completely and probably no error handler as it wouldnt normally happen so- BOOMIt would say there is no data.
Never used an emulator with the wrong save type enabled?No it would actually just error out completely and probably no error handler as it wouldnt normally happen so- BOOM