Hello, after a few years I got my DSi back because I would like to play some GBC and GBA games (maybe even some NDS hack roms).
I then consulted the official guide "dsi.cfw.guide" and installed only the Memory Pit exploit and Twilight Menu (I would prefer not to install Unlaunch, as it does not inspire me confidence for various reasons).
Installed everything and started the exploit, I tried GBARunner and it works great (better than the version I had installed on R4, as I expected).
I then tried GameYob: this too does not give any problems during use, but, once the game session is over, I pressed the power button only once to restart the console, and the latter remained stuck with two screens black and with a continuous glitched sound coming from the speakers. I then held down the power key to shut it down completely.
Honestly, I got a little scared because I thought the emulator might have damaged the NAND, but luckily it didn't.
So, I ask you: what could have caused the console to hang? The imperfect compatibility of the Memory Pit exploit or a simple Gameyob / Twilight Menu bug?
I never tried Gameyob again for fear of breaking the console...
Anyway, I might as well try the Flipnote Lenny exploit, as I have Flipnote installed. According to the guide mentioned above, I would get more compatibility with homebrews (and maybe even solve the problem I just described?).
I also take this opportunity to ask you another question (to which I cannot find an answer neither in the guide nor elsewhere): the guide recommends making a backup of the NAND for any console bricks that could happen. But in which cases could a brick happen, excluding installation / uninstallation of Unlaunch? With emulators, running DS / DSi enhanced ROMs or with insecure homebrews?
Thank you