- Joined
- May 28, 2008
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Dungeon of Windaria
ダンジョン オブ ウインダリア
IDEA FACTORY
GOAL complete translation of the game from japanese to english.
DESCRIPTION
Dungeon of Windaria is the fruit of the combined efforts between the character designer and art director Inomata Mutsuki and the game art designer Hirano Katsuyuki. It is an RPG that tells the epic adventure and romance between two countries, the prosperous northern superpower Paro and the southern uncontaminated nation Isa. The two countries has signed a peace treaty, stating that they were not to engage in any sort of military conflict against the other. However, the ambitious Paro has always had its eyes on the beautiful Isa.
It is Izu, a village youth in Isa who stopped Paro in the brink of time when the northern superpower planned to drown his home country. Although a major catastrophe is prevented, the relations of these two nations remained strained. Izu, however, catches the attention of both countries' and is asked to join the war effort. To make matters more complicated, prince Jiru(Zil) of Paro and princess Anna from Isa are in love with each other and their romance is interfered by the upcoming war.
POSSIBLE PERCENTAGE COMPLETION:
Complete
software/tools used
Crystaltile2
emeditor
openoffice
googledocs (if I ever get the script ready, sigh)
mediafire (if I ever make and put a patch up)
emuhaste
Kruptar
Ted
microsoft windows 7, vista, xp
- microsoft paint
desmume
Ideas
no$gba
tinke
PEOPLE AND THEIR POSTIONS INVOLVED:
Thecrash1973 and valyr (they let me use there patch which I have - thankyou)
I have used some of their work I honeslty have no idea what at this point I used, I just know that I did use it.
Myself
the creators of the aforementioned software used.
anyone else can pm me so I can add them to the list I am not doing it on purpose I have just forgotten.
PATCH LINK AND HOW TO:
HERE this uses xdelta to patch
v0.1 please rename your dump of the game to 2307 - Dungeon of Windaria (J)(Independent).nds
the target may get renamed 2307 - Dungeon of Windaria (u)(iND)0.1.nds
【Disclaimer】As this is a commercial product this game belongs to EN/A&G・IDEA FACTORY (circa May 13, 2008). The english translated patch, any information contained in this thread or with the patch is only for research study purposes. Organization(s) or individual(s) may not use this product, patch or the information discussed for commercial purposes in any form. I, this website, the website hosting any images used, the website hosting the patch, any other websites hosting any other stuff related to or linking to this will not bear any responsibility for the consequences arising from other(s) use.
If you are looking forward to further patch release(s) or are a supporter of the project hit the like button on this first post. Please DO NOT fill this thread with anything other than error reports or problems found while playing. ALSO SEE THE KNOWN ISSUES BELOW
known issues:
A) the value for medals in/under the treasure menu is being read as ascii. so instead of 30 you see itt or something like that you can still purchase it just lists the medal value in ascii.
B) some of the letters in the font are not displaying correctly. I am not going to do anything about this. AS THIS IS THE ONLY WAY I COULD GET THE SCRIPT FOR THE STORY TO FIT. Its not an issue of space in game more of I don't have enough pointers to fix the extra space needed to use the original font.
To be more clear I have the space but cannot get it to add pointers to them. I will not take any complaints on this but if you can make a 5 by 11 nftr or 6 by 11 nftr font pm me and I will send you the table file or you can get it yourself from the unedited game - Normal.NFTR.
This is an issue in that it makes the other text in game (in many instances) get squished. This is not something I care to look into - I AM NOT GOING TO FIX IT(yet). AS despite this the game is still very much playable.
If you would like to try your hand at translating this game or making your own hack of it and would like to see my notes and or use my kruptar project file please message me.
To do:
fix font
-remove all ascii numbers from text
-remove ascii numbers from font
change order of (?)picked up (?) gold
as in 11 picked up Gold
change meld to mix
fix font width on screen
fix kyle name on screen appears as KYLE....characters
anna should be mary name fix
fix screen behind izu's choice pallete is scewed
fix "Izu story clear" done
"return to title" done
should be returning to title DONE
fix view map description it says use sleep
fix potion description has space before DRinking this potion
same with Hipotion desc
fix SCORE AREA and RESULT graphic
result should be smaller the LT are hanging over the box graphic
move "total play time", "completed" over to the left
fix "reach" in text it should be "cleared"
save game button and replace with delete save
check item list pointers and redo from beginning insert
redump attacks list pointers and retranslate and insert and test (noticed while going through to remove ascii #'s)
-I only noticed as by going through pointer by pointer to check for #'s. What was being repointed did not need to be and that something was off. this then made me go right back to the beginning and recheck
ダンジョン オブ ウインダリア
IDEA FACTORY
GOAL complete translation of the game from japanese to english.
DESCRIPTION
Dungeon of Windaria is the fruit of the combined efforts between the character designer and art director Inomata Mutsuki and the game art designer Hirano Katsuyuki. It is an RPG that tells the epic adventure and romance between two countries, the prosperous northern superpower Paro and the southern uncontaminated nation Isa. The two countries has signed a peace treaty, stating that they were not to engage in any sort of military conflict against the other. However, the ambitious Paro has always had its eyes on the beautiful Isa.
It is Izu, a village youth in Isa who stopped Paro in the brink of time when the northern superpower planned to drown his home country. Although a major catastrophe is prevented, the relations of these two nations remained strained. Izu, however, catches the attention of both countries' and is asked to join the war effort. To make matters more complicated, prince Jiru(Zil) of Paro and princess Anna from Isa are in love with each other and their romance is interfered by the upcoming war.
POSSIBLE PERCENTAGE COMPLETION:
Complete
software/tools used
Crystaltile2
emeditor
openoffice
googledocs (if I ever get the script ready, sigh)
mediafire (if I ever make and put a patch up)
emuhaste
Kruptar
Ted
microsoft windows 7, vista, xp
- microsoft paint
desmume
Ideas
no$gba
tinke
PEOPLE AND THEIR POSTIONS INVOLVED:
Thecrash1973 and valyr (they let me use there patch which I have - thankyou)
I have used some of their work I honeslty have no idea what at this point I used, I just know that I did use it.
Myself
the creators of the aforementioned software used.
anyone else can pm me so I can add them to the list I am not doing it on purpose I have just forgotten.
PATCH LINK AND HOW TO:
HERE this uses xdelta to patch
v0.1 please rename your dump of the game to 2307 - Dungeon of Windaria (J)(Independent).nds
the target may get renamed 2307 - Dungeon of Windaria (u)(iND)0.1.nds
【Disclaimer】As this is a commercial product this game belongs to EN/A&G・IDEA FACTORY (circa May 13, 2008). The english translated patch, any information contained in this thread or with the patch is only for research study purposes. Organization(s) or individual(s) may not use this product, patch or the information discussed for commercial purposes in any form. I, this website, the website hosting any images used, the website hosting the patch, any other websites hosting any other stuff related to or linking to this will not bear any responsibility for the consequences arising from other(s) use.
If you are looking forward to further patch release(s) or are a supporter of the project hit the like button on this first post. Please DO NOT fill this thread with anything other than error reports or problems found while playing. ALSO SEE THE KNOWN ISSUES BELOW
known issues:
A) the value for medals in/under the treasure menu is being read as ascii. so instead of 30 you see itt or something like that you can still purchase it just lists the medal value in ascii.
B) some of the letters in the font are not displaying correctly. I am not going to do anything about this. AS THIS IS THE ONLY WAY I COULD GET THE SCRIPT FOR THE STORY TO FIT. Its not an issue of space in game more of I don't have enough pointers to fix the extra space needed to use the original font.
To be more clear I have the space but cannot get it to add pointers to them. I will not take any complaints on this but if you can make a 5 by 11 nftr or 6 by 11 nftr font pm me and I will send you the table file or you can get it yourself from the unedited game - Normal.NFTR.
This is an issue in that it makes the other text in game (in many instances) get squished. This is not something I care to look into - I AM NOT GOING TO FIX IT(yet). AS despite this the game is still very much playable.
If you would like to try your hand at translating this game or making your own hack of it and would like to see my notes and or use my kruptar project file please message me.
To do:
fix font
-remove all ascii numbers from text
-remove ascii numbers from font
change order of (?)picked up (?) gold
as in 11 picked up Gold
change meld to mix
fix font width on screen
fix kyle name on screen appears as KYLE....characters
anna should be mary name fix
fix screen behind izu's choice pallete is scewed
fix "Izu story clear" done
"return to title" done
should be returning to title DONE
fix view map description it says use sleep
fix potion description has space before DRinking this potion
same with Hipotion desc
fix SCORE AREA and RESULT graphic
result should be smaller the LT are hanging over the box graphic
move "total play time", "completed" over to the left
fix "reach" in text it should be "cleared"
save game button and replace with delete save
check item list pointers and redo from beginning insert
redump attacks list pointers and retranslate and insert and test (noticed while going through to remove ascii #'s)
-I only noticed as by going through pointer by pointer to check for #'s. What was being repointed did not need to be and that something was off. this then made me go right back to the beginning and recheck
Last edited by rastsan,