Homebrew FCEUltra RX - A new fork.

TheManHimself

Well-Known Member
Newcomer
Joined
Apr 8, 2019
Messages
47
Trophies
0
Age
32
XP
352
Country
United States
Hey there. I've recently acquired an old sony PVM model that lacks component or s-video inputs; It's definitely a sub-optimal setup, so I know it might not be at the top of your priority list for features, but I was wondering if you have any plans to implement a VI Trap Filter into your RX emulators.
 

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,458
Country
Venezuela
Greatly appreciate your work niuus. The RX fork is improving the emulation on GameCube a lot.
Thanks! I do love the Gamecube, it was my very first console that i homebrew'ed! That's why i try as much as i can to keep both RX in top shape, testing a lot and excluding anything that could lower performance :toot:
 
  • Like
Reactions: Flo_o

mesenkomaha

Well-Known Member
Newcomer
Joined
Mar 19, 2014
Messages
64
Trophies
0
Age
36
XP
272
Country
United States
Excellent work! Are you able to add the wired Xbox360 controller support to this project as well?
 

Tanooki16

Well-Known Member
Member
Joined
Jul 21, 2009
Messages
208
Trophies
1
Age
43
XP
1,071
Country
France
;)

Mint for FCE Ultra RX (and my PAL sound fix)
6QwKZuY.png

UOl0CAD.png


Edit: A choice ^^
QGK2sTm.png

AYrcV1j.png
 

Attachments

  • Mint-RX.zip
    413.1 KB · Views: 181
  • fix-pal-sound_gcvideo.zip
    455 bytes · Views: 113
  • fix-pal-regions-detection_ines.zip
    508 bytes · Views: 167
  • PurpleRain-RX.zip
    383.2 KB · Views: 193
Last edited by Tanooki16,

kujakiller

Member
Newcomer
Joined
Oct 13, 2018
Messages
5
Trophies
0
Age
37
XP
61
Country
United States
Hello, i have just a basic question i been meaning to ask years ago to the original fceu gx author, but i'll ask here to niuus.
Is it possible at all to load a custom NES palette of my own into the emulator, even this RX version ? Or is it only something that has to be added via the source code ?? I dont know a thing whatsoever about C++ and compiling and all that type of stuff.

I ask because, i have a megaman 3 romhack called "megaman odyssey" and i use my own seperate .pal file ive designed with this hack in mind. and i also use it for pretty much all my NES playing needs.

I realize there's no custom palette support in either GX and RX, but ..would it be considered possibly, before your next release ??
 

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,458
Country
Venezuela
Hello, i have just a basic question i been meaning to ask years ago to the original fceu gx author, but i'll ask here to niuus.
Is it possible at all to load a custom NES palette of my own into the emulator, even this RX version ? Or is it only something that has to be added via the source code ?? I dont know a thing whatsoever about C++ and compiling and all that type of stuff.

I ask because, i have a megaman 3 romhack called "megaman odyssey" and i use my own seperate .pal file ive designed with this hack in mind. and i also use it for pretty much all my NES playing needs.

I realize there's no custom palette support in either GX and RX, but ..would it be considered possibly, before your next release ??
You would need to add it to the source code. Definitely no plans to add new features, other than Wii U Gamepad and some other minor catching up with Snes9x RX. You should attach it anyway, who knows what might happen in some months. Just keep in mind: no promises whatsoever.
 
  • Like
Reactions: AdamCatalyst

kujakiller

Member
Newcomer
Joined
Oct 13, 2018
Messages
5
Trophies
0
Age
37
XP
61
Country
United States
You would need to add it to the source code. Definitely no plans to add new features, other than Wii U Gamepad and some other minor catching up with Snes9x RX. You should attach it anyway, who knows what might happen in some months. Just keep in mind: no promises whatsoever.

darn was afraid of that. :( i just didnt want to go through the hassle of having to download some giant thing like Visual C++ studio or whatever it is you guys use to make these programs, just to get 1 little tiny palette option. I wouldnt have any use for it for any other reason. Cause as i said i know nothing whatsoever about what programs you use to compile, how to do such thing, where to add the palette file in the source code files. nothing at all.

I only just wanted to see how my palette would look on the TV, compared to computer, that was all :|
 

DarthBellic

Well-Known Member
Member
Joined
Oct 10, 2020
Messages
249
Trophies
0
Age
25
XP
1,010
Country
United States
i asked a similar question in the wiisx rx thread but are there any compatibillity lists for fce ultra rx?
 

danny19901

Well-Known Member
Member
Joined
Feb 12, 2016
Messages
633
Trophies
0
Age
32
XP
1,571
Country
i asked a similar question in the wiisx rx thread but are there any compatibillity lists for fce ultra rx?
I'm sure pretty much every game works try and see works great on Wii U with overclock just no gamepad support

Sent from my GM1920 using Tapatalk
 
D

Deleted User

Guest
That is some superb project we got right there. First impressions alone got me really impressed (no pun intended, lol) and it could potentially replace the GX version we currently have. I hope this project takes off, gets more updates in the future and I hope it gets more recognition.

On the other hand, though, I'd like to know: are there any reliable and usable forwarders for this one, like the one we have for Snes9x RX? It would be nice to have this emulator alongside the other one in the System Menu to be honest.
 
Last edited by ,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BakerMan
    I rather enjoy a life of taking it easy. I haven't reached that life yet though.
    SylverReZ @ SylverReZ: @BakerMan, LOL. Its very sunny, what are you on about?