Homebrew The Wii Ports ultimate thread

niuus

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US version of Paper Mario has reached 100% decompilation progress. Once the work is finished on a PC port, we may start to see some ports in the coming months/years for consoles.

 
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Ouaz

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Regarding OpenTyrian, the changelog says:

All scalers are now set to center vertical output on a 4:3 display (at 320x240 [none] or 640x480 [2x, scale2x]). [...] Therefore None, 2x and scale2x are now all open again.

As I like non-smoothed pixel graphics (Scale2x blurs things too much, 2x is rather acceptable), I wanted to set "scaler" to "none" in the config file. But when launching the game, it reverts to "Scale2x" (btw, on 1.8, the setting is not saved in-game -switching between 2x and Scale 2x does nothing-, it has to be set manually in the "opentyrian.conf" file)

Code:
{
    "video":    {
        "fullscreen":    false,
        "scaler":    "none"
    }
}

Maybe it is not the good syntax?
 

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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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