ROM Hack FEITS - Fire Emblem: If Text Simulator

YugamiSekai

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Where it says "$Wm" that determines what portrait should be used. "$t1" doesn't really matter, but if you want a portrait to show up you need to write the line like this: "$Wm(Japanese character name goes here for the portrait)|3$w0(left side for the portrait) or 7$w0(right side for the portrait)|$Ws(Japanese character name goes here for the displayed name)|$Wa$E(Japanese text for emotion then sweat and/or blush goes here)|Dialogue goes here".
"\n" goes before text to send text to the bottom of the dialogue bar, and "$k$p" goes before anything else to make it show up in the next dialogue bar. It also lets you switch from one character to the next. I know that there's a tutorial that explains it better, but I'll upload it for anyone still confused.
https://drive.google.com/file/d/0Bzy2XphR3qf9MFJxRXlrZ3J2M1k/view?usp=sharing


Sorry about that. It's a force of habit.


Elaborate.
Piracy
 

uchiho

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Last edited by uchiho,

zeranno

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Is there a way to make a character disappear in a scene? It happens in supports in the game, so there should be a way. I just can't figure out how.
 

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  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    Xdqwerty @ Xdqwerty: @BigOnYa, I fixed it