Hacking Game compatibility issues with Dragon Ball Z games (Omega Definitive Edition)...

Baggins

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Well so far I've found most games work fine, at least in clean mode. There are occasional games that won't load or crash when trying to use add-ons. I can live with that... I can always list them as I find them, if there are Ezflash developers that want to know about them?


But I did come across one game that doesn't work on clean mode or add-on mode, so far... That's not to say their aren't others... But I'm only doing a tests into first levels or so of each game.

The game in question is;

Dragon Ball Z: Taiketsu...

https://tcrf.net/Dragon_Ball_Z:_Taiketsu



Apparently this error can happen with other Dragonball Z GBA titles too (including Buu's Fury, but I haven't tested far enough into that one to see if the copy protection measure kicks in), and has something to do with memory detection.

Edit: tested with Buu's Fury, and hit the same problem...

BuusFuryPiracyThing.PNG


Is there anyway to fix this for the ODE?
 
Last edited by Baggins,

Baggins

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Further testing seems forcing to Flashram 128 seems to fix this issue in Taiketsu (still need to test Buu's Fury). Might want to fix this in a future firmware? So that auto chooses the right one.... Apparently originally these used Eeprom128...
 

El_Syd

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I can confirm that this is fixed for Dragon Ball Z: Legacy of Goku and Dragon Ball Z: Taiketsu. No forced settings and currently on Kernel 1.03 and firmware 4.0.
 

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