Worked without Hiya for me .Install hiyacfw already
(It was old post )
Worked without Hiya for me .Install hiyacfw already
https://files.catbox.moe/v7oe31.zipDownload link is broken now. Could anybody reupload the latest nds (0.5.2 I suppose) somewhere? Thanks in advance
Hello.Will this work on ds lite?, what do I need to make it work...
I cannot get Gameyob to detect gbc_bios.bin when running from HiyaCFW on DSi. I definitely have the correct bios file - it works when running from DS flashcart.
I set the biosfile path in gameyobds.ini but it doesn't make any difference. I've tried putting the bios in root, /roms, /gb.
Please can anyone help - this is driving me mad!
I cannot get Gameyob to detect gbc_bios.bin when running from HiyaCFW on DSi. I definitely have the correct bios file - it works when running from DS flashcart.
I set the biosfile path in gameyobds.ini but it doesn't make any difference. I've tried putting the bios in root, /roms, /gb.
Please can anyone help - this is driving me mad!
Great work, thank you. I just checked with a couple of GB games, it looks great.Hi everyone, I've managed to change the black and white palette of GB games into the green one that is used by Lameboy.
If someone wants to try to change the palette here's how I have done it: there is a section in the file gbgfx.cpp (in the folder arm9/source) that goes from line 582 to line 605 where the values of the color for both the sprites and the background are initialized. From my understanding one color is made up by two variables so, for example, you can change the first background color by changing the combination of the variables bgPaletteData 0 and 1. In order to generate the desired color you need to convert it from the most used 24 bit notation to the one used by gameboy color and nintendo ds: 15 bit. A useful tool is the one wrote by budmelvin, just google budmelvin 15 bit converter (I'm not allowed to post links).
However, if you use that tool you may need to write the last 2 digits of the color code before the first 2 because it seems that the order used in the gbgfx.cpp file is the little-endian. (Quick example: if you want to write the color 0x6BFC you need to set the variables bgPaletteData[0] to 0xfc and bgPaletteData[1] to 0x6b).
Once you have chosen the desired palette open the terminal, move to the Gameyob folder and type make to make the nds file (you need to have devkitARM installed).
So far I haven’t found any issue caused by the changes that I’ve made, but I’m certainly not an expert and I don’t guarantee anything.
Anyway, here is the compressed file with both the gameyob.nds file with the green palette for the Game boy games and the folder with the files used to built it.
Amazing thanks!Hi everyone, I've managed to change the black and white palette of GB games into the green one that is used by Lameboy.
If someone wants to try to change the palette here's how I have done it: there is a section in the file gbgfx.cpp (in the folder arm9/source) that goes from line 582 to line 605 where the values of the color for both the sprites and the background are initialized. From my understanding one color is made up by two variables so, for example, you can change the first background color by changing the combination of the variables bgPaletteData 0 and 1. In order to generate the desired color you need to convert it from the most used 24 bit notation to the one used by gameboy color and nintendo ds: 15 bit. A useful tool is the one wrote by budmelvin, just google budmelvin 15 bit converter (I'm not allowed to post links).
However, if you use that tool you may need to write the last 2 digits of the color code before the first 2 because it seems that the order used in the gbgfx.cpp file is the little-endian. (Quick example: if you want to write the color 0x6BFC you need to set the variables bgPaletteData[0] to 0xfc and bgPaletteData[1] to 0x6b).
Once you have chosen the desired palette open the terminal, move to the Gameyob folder and type make to make the nds file (you need to have devkitARM installed).
So far I haven’t found any issue caused by the changes that I’ve made, but I’m certainly not an expert and I don’t guarantee anything.
Anyway, here is the compressed file with both the gameyob.nds file with the green palette for the Game boy games and the folder with the files used to built it.
I too have wondered the same thing as well but mainly with Pokemon Red/Blue/Yellow. Does anybody know if this is possible?Hello,
Is it posable to trade between games? I would like to trade between Pokemon Gold & Silver Gen 2, I am using a DSI.
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I have no idea what happened, the last 5 five posts are all from me. Sorry about that
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I have no idea what happened, the last 5 five posts are all from me. Sorry about that
NoHello,
Is it posable to trade between games? I would like to trade between Pokemon Gold & Silver Gen 2, I am using a DSI.
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I have no idea what happened, the last 5 five posts are all from me. Sorry about that
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I have no idea what happened, the last 5 five posts are all from me. Sorry about that
NopeI too have wondered the same thing as well but mainly with Pokemon Red/Blue/Yellow. Does anybody know if this is possible?
Why do u need bios?Ive been trying to get the gbc bios to work for hours and i cant figure out what i need to do. Help??
So gameboy games can have color palettesWhy do u need bios?
No problem here setting bothSo gameboy games can have color palettes
Do you know how to help or not?No problem here setting both