You need a microsd inserted in the gateway card that is not write protected, contains a folder "cheats" and as enough free space.Error saving cheats
I think the 3.6.2 change log tells you how to saveLet's say I want to play something else, then return to the same code, how do I save it so I don't need to reenter it...?
cheatsI shall go add a cheat folder and try again. Cheat or cheats? Technology is too specific sometimes
so, it is as 'simple' as finding an address that contains the value of the address for the plays?
or, as you say another layer in this case, so an address that contains the value for an address that contains the value of the plays?
is that hard to find?
Seems the updated codes for badge arcade o3DS USA are
32C22D5C - practice
32868C4C - free play
I am now doing ram dumps, so that when the offsets change once again, I can hopefully work out a pointer code, so that we don't have to keep searching for semi-static addresses. I think I kind of have one sort of worked out, except that it appears to be more than one layer deep, as I have kind of noticed the pointer address did shift around as well. Sadly, I didn't keep the previous ram dumps, so I gotta wait till they change the offsets once again.
are those from in battle? if yes then the address should be dynamicI have finally figured out a working code for giving Mario infinite HP during battle in Paper Jam!
D3000000 10000000
152379FC 00007FFF
D3000000 10000000
1523B1C8 00007FFF
D3000000 10000000
1523B220 00007FFF
I just realized that this code also makes the game crash and require a 3DS hard shutdown when entering an item shop...
sure ok, but if we share cheats, it is nice to have for the latest version. (my opinion anyway)
@dsrules, did the code ever work for you? only once, and now 6 times no...? very annoying
@Errorjack - i'm on 1.1, and my code worked for me twice. maybe you misunderstood me, sorry!
crazy programmers, I definitely will not install the update lolWell I just confirmed what I thought, I got 1.0 version of Majora's Mask 3D USA and the value was static. It seems the game that has the update built-into the game causes dynamic addresses. So I finally made a proper code for Majora's Mask 3D USA.
[Hold X+A Moonjump ONLY 1.0]
DD000000 00000401
19148C4A 0000CB40
crazy programmers, I definitely will not install the update lol
btw, it has been confirmed Ocarina moonjump is 32bit float value, I guess it would also be the same for MM
Tried getting the exp address for about 30 mins, failed but I did find a stat increase cheat for the main character. You have to be on the level up screen where you distribute stat points, normally you can only add 1 stat per level but you can increase it to your liking up to a point.
(Shin Megami Tensei: Devil Survivor 2 Record Breaker - Atlus)
08499F44 00000028
Code above adds 40 stat points to distribute which is safe. You have to distribute the point(s) to leave the level up screen, so don't add too many or you'll eventually level up and be unable to leave that screen. There's 4 stats total with a cap of 40 each (160 stat max) and the game gives you 4 in each stat (guessing here) so that leaves you with 144 open stat points to distribute. Assuming level 99 is max (don't know) and you start at the game at level 1 (guessing), you should be able to distribute 98 total stats in the game without cheats. Code above gives you an extra 40 (39 actually since you leveled up) to distribute, so only use it once then turn off the cheat.
Hopefully that makes sense, the max extra stats should be a little higher but I don't feel going back to check the initial stats and if you start at level 1, also have no idea if level 99 is max for this game, not familiar with the series. I'll post the code later to fort42 when its up.
i don't have eur only jpn but eur codes on fort42 were the same that i found on jpn, so I believe the offsets are the same. ok ill test on my game in a few minutes oI just updated my post, it's dynamic and changes every time you enter a new map. Way harder than I thought. I need @cearp to check out EUR because his code might be dynamic as well.