It might also work if you patch gbarunner2 on forehand.
Well I know even less about how to do that.
It might also work if you patch gbarunner2 on forehand.
I explained the differences here: https://gbatemp.net/threads/gbarunner2.451970/page-57#post-8340670I wanted to ask. What's the difference for the wramicache version of the releases from the normal arm7/arm9 versions?
Also, keep up the good work on this thing! I had a spare flash cart to run this specificially (It's an unused R4i I had laying around) and it works wonders for the few games I am playing currently but rom hacks are touch and go sadly and so far only two run with no issues on this thing being Dawn of Symphony & Super Ghouls n' Ghosts Revival. I'm gonna try the Hugh Baldwin hack for Circle of the Moon next.
Did you name it right and was the file 64kb?Another thing I just discovered is that I exported a .sav that had cheats on it from VBA-M and GBARunner2 didn't recognize it at all and created a .sav anyway. The game in question is King of Fighters EX 2 btw. I'll probably hold off on it until that is resolved as I don't want to spend countless hours to unlock the boss characters and such.
No it wasn't and it was a simplified to King of Fighters EX 2.gba & King of Fighters EX 2.sav respectively. I'll try again in the future as I'm drowning in games now!Did you name it right and was the file 64kb?
I tested some rom hacks with gbarunner2 before.Has anyone tested any of the Pokemon rom hacks for this thing?
I tested some rom hacks with gbarunner2 before.
Right now, rom hacks and every other homebrew related stuff are low priority for me. You can test Pokemon hacks if you like.
Send a PM to a gbatemp staff member responsible for the gbatemp wiki, ask them for an account, tell them you want to contribute to the gbarunner2 wiki.
Did you check that sram patch is correctit crashes when you try to save the game at your home
Depends on the game you want to play. The latest build is coming along and has saving. Also check the wiki.Hi ! Is there a build that can be considered as stable enough for gaming ?
Thanks, but I'm pretty sure this is related to the weird thing I discovered where the official gba save code copies a block of code to the stack and executes from there (for speed and to save space). The cache is then not invalidated when jumping there. I would have to make a special patch to address this issue. It might make more games work with icache.@Gericom, I attached save files from the latest gbarunner2 builds for Megaman Zero 1-4.
Megaman Zero 1 and 2 crash after trying to load the save file with the arm9 wramicache build. The arm9 build works.
Megaman Zero 3 currently only boots with the arm9 build, so I don´t know if you can load the save file with the arm9 wramicache build.
Megaman Zero 4 works fine, the attached file is from an sram patched rom.
I didn't SRAM patch it at all. GBATA said it didn't need it. I only so far have done it with two games and all the others I'm playing now work properly.Did you check that sram patch is correct
I tested Metroid Fusion and Metroid Zero Mission with the latest arm9 and arm9wramicache build on my M3 Flashcard with a Phat DS.I don't know if this has been updated or noted yet, but according to the compatibility list both Metroid GBA games lock (Zero after morphball, Fusion after first AI door unlock). I have noticed both issues, but both seem to have gone away after updating GBA runner and setting up Unlaunch 1.8 to run HiyaCFW on startup with no keys (as instructed for nds_bootstrap release v0.12.3)