I haven't tested harvest moon, but mario & luigi is still broken. That's a very difficult issue to fix. But I expect you may be able to get past that point once an ingame menu is implemented.i must ask have you been able to fix harvest moon and Mario and Luigi superstars saga as those were my childhood favorites
I haven't tested harvest moon, but mario & luigi is still broken. That's a very difficult issue to fix. But I expect you may be able to get past that point once an ingame menu is implemented.
------------------------------------------------------------------------------------------------------------------
I just noticed there was a stupid bug in the previous version that made the metroid games white screen. I quickly fixed it.
Final Fantasy IV works only correctly when you use the wramicache version. You should give that a try. For some games it makes a huge difference (only some don't work with it, the rest works better)Hello.
Update:Legend of Zelda - A Link to the Past works perfect.Load/Save ok.
Update:Crash Bandicoot - The huge Adventure works now.Intro Video is very slow/Sound is crackling.After then the game works perfect.Load/Save ok.
Update:Baldurs Gate - Dark Alliance after GameBoy animation stucks still on WHITE SCREEN,pressed all Keys.
Update:Classic NES Series - Super Mario Bos. still the issue Game Pak Error -Turn the Power off.
Update:Final Fantasy IV the Intro starts but black Screen,Music is playing (a little crackling).Pressing all Buttons and waited a few Minutes - no progress to play but Music plays continous further.
Update:Final Fantasy VI works very good,on Title Screen and In game Menues a little lagging.Load/Save ok.
Update:Tales of Phantasia works perfect now.Load/Save not tested (I did not get it HOW. )
Update:Legend of Spyro - New beginning works great but still the issue with empty InGame text mesages.Save/load ok.
Update:Metroid Fusion works until the Intro Video chnages to the Metroid Serum inject Scene,there begin the game/Intro still to slowdown like a Slideshow.The Game is not hung/did not crashes.
Update Doom II seems to work.After Title Screen on 3D view you only see your hand with the weapon/the rest turns suddenly black.Pressing START for Menu/toogle to MAP view/return to Title screen works.Load/save not tested.
Update:Golden Sun 2 works now perfect.On Saving still the issue with stuck on "Saving.." with quietly sound loop.
Update:EggMania after GameBoy animation still FLASHING WHITE SCREEN.
Thank you.
Yes you are absolutely right.I turned it OFF last time.Sorry,I re-do testing again.I apologize for that.Final Fantasy IV works only correctly when you use the wramicache version. You should give that a try. For some games it makes a huge difference (only some don't work with it, the rest works better)
That's not yet possible, but is a planned feature. I agree that those buttons are more preferable btw xDSorry if I'm missing something basic. Is it possible to remap the controls? I'm just hoping for the alternate scheme for Super Mario World. Y = Run, B = Jump
Thanks for the quick reply! I look forward to it. I'm good even with an INI or something easy if you don't want to go full GUI with it.That's not yet possible, but is a planned feature. I agree that those buttons are more preferable btw xD
Yeah, you're right that I could probably implement ini options before I implement the actual settings gui. I wanted to save the settings in an ini file anyway, but creating a gui is quite some work, so that's currently holding me back from implementing any settings haha.Thanks for the quick reply! I look forward to it. I'm good even with an INI or something easy if you don't want to go full GUI with it.
I'll check it out.I found a regress in two Castlevania games
Aria of sorrow: Inventory and Soul Set menus hangs the game after return to gameplay
Harmony of Dissonance: Hangs on license screen
It has never been gone?Thanks for your hard work!
Wouldn't it be more user friendly to add a quick explanation on the github readme for what version to use with which system/SD card combo? (should we use ARM7 vs ARM9 and wramicache vs no-wramicache)
Thanks!
PS: has the save function been restored in the latest commit?
I'm talking about SD saving actually, I should have specified it in my previous post, sorry.It has never been gone?
Yeah, I didn't know how long ago you last checked of course. The current state is that SD saving is working, the corruption issue has been fixed and most save types are supported without SRAM patching now (I recommend not patching anymore)I'm talking about SD saving actually, I should have specified it in my previous post, sorry.
I found a regress in two Castlevania games
Aria of sorrow: Inventory and Soul Set menus hangs the game after return to gameplay
Harmony of Dissonance: Hangs on license screen