D
Deleted User
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Well, as I stated before, the banner and the whole site was really meant to be cheerful and colorful. It's because I thought that GBAtemp could use some more color as an alternative (for those who want the color - for the others, there's still the power of CHOICE).
As for the banner - the banner is meant to display something:
The early Game Boy was is the green part of the the image - it represents the early stages of it all - the green branches of the tree that just started to bloom. The Game Boy Advance was meant to be as a new sun rising, bringing color, much cooler graphics and overall improvement. The red of the SP is to show that it stirred the things up by bringing a backlit screen and rechargable battery (and, of course, changing the idea of the overall design) into the game. The last one is the DS that's standing in front of a blue flare/flame, lighting a new path that's not really discovered yet (and for a long time won't be) to it's fullest.
The design was in the making for about two weeks, mainly because I wanted it to look finished and the people to see how much work was really put into it. I didn't want it just to look cool or something, I wanted it also to tell a story (the history of the GB/GBA/DS) and to use the 4 main colors so that really anyone can choose the color he likes most (hence, there can be 4 skins made out of this one design - for each of the colors).
I know that content is king (maddox proves it as much as he can
), but why not show it in a better light for those who want so?
As for the banner - the banner is meant to display something:
The early Game Boy was is the green part of the the image - it represents the early stages of it all - the green branches of the tree that just started to bloom. The Game Boy Advance was meant to be as a new sun rising, bringing color, much cooler graphics and overall improvement. The red of the SP is to show that it stirred the things up by bringing a backlit screen and rechargable battery (and, of course, changing the idea of the overall design) into the game. The last one is the DS that's standing in front of a blue flare/flame, lighting a new path that's not really discovered yet (and for a long time won't be) to it's fullest.
The design was in the making for about two weeks, mainly because I wanted it to look finished and the people to see how much work was really put into it. I didn't want it just to look cool or something, I wanted it also to tell a story (the history of the GB/GBA/DS) and to use the 4 main colors so that really anyone can choose the color he likes most (hence, there can be 4 skins made out of this one design - for each of the colors).
I know that content is king (maddox proves it as much as he can