Everyone here asking for examples isn't trying to be rude or abrasive. Making examples of games or projects, compiled and running, is of higher importance than continuing development of the sdk.
Since:
1. Making an application using it and letting people run the application let's you have feedback on bugs and usability.
2. It acts as a springboard for those starting out using the engine.
3. Let's you find new use cases for tools and nodes you might have missed, or cull/remove some features you thought were useful but proved otherwise during application development.
It's a ton of work making a visual scripter. I really do applaud your efforts. I've been reading the book game engine architecture by the head programmer of naughty dog, and it is gargantuan the amount that goes into an engine.
Tldr: of it all, the lack of completed project examples gives the impression you haven't used it to make a complete project. It also adds a huge barrier of entry for new adopters.
Sent from my SM-N950F using Tapatalk
Thanks for your compliment. Nothing to say except you're totally correct and made me realize how much examples are really needed. Just for something: "gives the impression you haven't used it to make a complete project" it's actually the fact. The engine is a new born project which I didn't had time yet to do any full project with it.
---
Other than that, the maintenance is ended, I fixed a small security issue but now everything is working properly. The setup download is now available at the same link.
Last edited by iyenal,