- Joined
- Apr 29, 2011
- Messages
- 31,284
- Trophies
- 2
- Age
- 38
- Location
- Dr. Wahwee's castle
- XP
- 18,969
- Country
Is the programm already out?
I don't think it's an official build yet.
Is the programm already out?
I have the icon now, and I put the files besides the ones listed into the file system, I now have the RetroArch icon on the list of games, but when I start it, it just goes black then boots back to the home menu.Like I said, as of now there's no integration with SNES Mini shell, so no savestates and everything else that depends on that.
To get RetroArch running on SNES Mini (without shell integration), you can get the contents of retroarch.hmod, and FTP every file to its respective directory except these files:
/bin/nes
/bin/retroarch-clover
/etc/preinit.d/pe9af_retroarch
/usr/bin/clover-kachikachi
install
readme
After that, get the CloverApp and change the paths in CLV-Z-RARCH.desktop.
If you need complete integration, wait until we figure out canoe-shvc compatibility and all this header stuff.
brac has made a version ist some pages back in this thread
Eh, you can make a backup of the kernel, so I don't see much of a risk.It's still a bit risky to use, I'd rather wait for Custer's official build.
OK than i don't try it, because i don't want to brick my SNES Classic. (like i did with the Wii of my brother last time and there was no priiloader installed )I don't think it's an official build yet.
Eh, you can make a backup of the kernel, so I don't see much of a risk.
I figured it out, it was the box art for Ctrigger....
Thanks for that, all I want is save states to work like I saw in clusters stream, he managed to make Lion King work from save state. But I will try RetroArch as is, thanks
Well, then you did something wrong. Check the paths in CloverApp's .desktop, make sure that you copied everything correctly.I have the icon now, and I put the files besides the ones listed into the file system, I now have the RetroArch icon on the list of games, but when I start it, it just goes black then boots back to the home menu.
No mapper-problems like on the NES Classic?Every SNES game that works with canoe gets proper savestates and rewind feature out-of-the-box. There's literally nothing you need to do to get them working.
Well, then you did something wrong. Check the paths in CloverApp's .desktop, make sure that you copied everything correctly.
[Desktop Entry]
Type=Application
Exec=/bin/retroarch-mini null
Path=/var/lib/clover/profiles/0/CLV-Z-RARCH
Name=RetroArch
Icon=/usr/share/games/CLV-Z-RARCH/CLV-Z-RARCH.png
[X-CLOVER Game]
Code=CLV-Z-RARCH
TestID=777
ID=0
Players=1
Simultaneous=0
ReleaseDate=2017-01-01
SaveCount=0
SortRawTitle=retroarch
SortRawPublisher=LIBRETRO
Copyright=©2017 Libretro
No mapper-problems like on the NES Classic?
Yeah, I copied that and tested it, made no difference, I've recopied all of the files back to the device as well, and there's still no difference. How would I go about launching a game? Is it something I add in the Exec?Every SNES game that works with canoe gets proper save-states and rewind out-of-the-box. There's literally nothing you need to do to get them working.
Well, then you did something wrong. Check the paths in CloverApp's .desktop, make sure that you copied everything correctly.
[Desktop Entry]
Type=Application
Exec=/bin/retroarch-mini null
Path=/var/lib/clover/profiles/0/CLV-Z-RARCH
Name=RetroArch
Icon=/usr/share/games/CLV-Z-RARCH/CLV-Z-RARCH.png
[X-CLOVER Game]
Code=CLV-Z-RARCH
TestID=777
ID=0
Players=1
Simultaneous=0
ReleaseDate=2017-01-01
SaveCount=0
SortRawTitle=retroarch
SortRawPublisher=LIBRETRO
Copyright=©2017 Libretro
I originally thought it was that, because I replaced the DK SFROM with CTrigger's. Then I tried to edit the .desktop file, and everytime I do, I get a C8 error. So adding a new game with a new .desktop file always gives me an issue, but replacing games, and the pngs for the games always works fine. So right now, I can't add, I can only replace.What was wrong with box art?
No mapper-problems Like in the NES Classic?
Yeah, I copied that and tested it, made no difference, I've recopied all of the files back to the device as well, and there's still no difference. How would I go about launching a game? Is it something I add in the Exec?
There were no mappers on SNES.
However, there were special chips like DSP-1, SA1 and SuperFX.
The ones that were used the most are kind of supported by canoe, however, this support depends on preset ID. Basically, we don't know the proper preset ID
Here's where I put RetroArch files, make sure you did the same:
View attachment 101364 View attachment 101365
You FTP the ROM to any folder you want and run it from RetroArch GUI .
Like I said, no shell integration.
if name == "MEGAMAN X2":
return 0x1117
if name == "MEGAMAN X3":
return 0x113D
if name == "PILOTWINGS":
return 0xBD10
There were no mappers on SNES.
However, there were special chips like DSP-1, SA1 and SuperFX.
The ones that were used the most are kind of supported by canoe, however, this support depends on preset ID. Basically, we don't know the proper preset ID, and without it, some special chip games have glitches or do not run at all.
Here's where I put RetroArch files, make sure you did the same:
View attachment 101364 View attachment 101365
You FTP the ROM to any folder you want and run it from RetroArch GUI .
Like I said, no shell integration.
Trying to get Pilotwings to work. I made the following adjustment to the Python script with no luck, same black screen on game load:
Code:if name == "MEGAMAN X2": return 0x1117 if name == "MEGAMAN X3": return 0x113D if name == "PILOTWINGS": return 0xBD10
Would someone be able to examine the bytes from Pilotwings off the Wii U ROM? I think this was the same method used to track down the bytes for MMX 2 and MMX 3.
if name == "PILOTWINGS":
return 0x10BD
Thanks i thought the Special Chips for SNES would also be called mappers. But with the FX Chip emulation i had no thoughts, that it wouldn't work (because of the FX Chip Games like Yoshi's Island and Starwing)