Harvest Moon FoMT cheats that work on VBA?

mtgforger

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Greetings. Getting a little desperate with my search. I've tried various codes for Codebreaker, Gameshark, AR, generic, whatever from various sites for the past three hours nonstop now with no results at all. Either the lists were all messed up in VBA with gibberish entries after downloading from gamehacking or other sites, they were recognized as a different version despite being called "usa" codes or the lists didn't show up at all or had no effect after being enabled.

Can anyone help out please? I need particular codes to edit harvest sprite affection/skills, animal health/affection in barn and coop and one for editing the 8 rucksack slots. For either the A4NE USA version or the A4ND GER version. The cartridge ROM I dumped is A4ND but because there are no codes to be found whatsoever for this version, I tried an A4NE instead. It's named "(U) (!)" at the end, so I hope it is indeed A4NE. It could read the save file from my A4ND ROM just fine after naming the file appropriatly.

Searching and finding confirmed working codes online is nigh on impossible with the results being flooded with SoS FoMT results. And filtering SoS out somehow also filters all HM related results out.
 

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    sleeping with uremum
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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
    Sicklyboy @ Sicklyboy: I'm not familiar with the technicalities of the differences between the two versions, but I'm...