I think it's safe to say that MGS4 is the most controversial title in the series, at least now that modern day reassessments of MGS2 look on it more favourably than when it first released. Some people love 4 for its better gunplay, its more updated gameplay, the twists and turns and answers we finally got in the story, and the overall cinematic direction. Some people hate it for not feeling as much like an MGS game, or because they don't like the direction the story went, or its insane verbosity. So I thought it'd be interesting to see where everyone here lands on MGS4.
Personally, I think it's where the wheels kinda fall off the series. I've always felt the overarching story in MGS was overly convoluted, or at least delivered in a way that made it feel way more complicated than it is. But there was always a simple, self-contained story that could carry you through each game, and that was enough to get you to the emotional beats and feel the impact of Kojima's weightier ideas. Sure, the first time I played MGS2, I didn't totally get Liquid Ocelot's plan or where he was going at the end of the game, but I knew I had to stop this group of terrorists from blowing up the Big Shell, and that helped me stay engaged so I could connect with Raiden's emotional journey and Kojima's commentary on the age of digital information. My biggest problem with 4 is that it's basically all overarching story. There's no one central location. There's no one central villain (technically Liquid, but all the different PMC groups that he controls makes it feel much broader than that). And so you're stuck in the tangly mess of the overarching MGS story, which, on top of being convoluted, has never felt very connected to the emotional beats that made the first three games work so well. And since Kojima didn't originally want to direct this game (only doing it due to fan pressure/death threats), it seems like he decided to go full in on it being a fanservice game, which means it ties way too much into the older titles. There are almost no new characters in this game, and it makes the game world feel frustratingly small. There was no need for Mei Ling, Naomi, or Vamp to be in this game, and it really just kind of confuses their characters, and makes me try to form connections to previous games that just aren't there. Even Raiden and Rose I would have been happy to let go off and live their fairytale ending from 2, especially since this game tries to give them the same ending again without really changing the circumstances.
The tone also feels off for a Metal Gear game. It's just so crushingly, overbearingly sad. That's obviously the point, but it just becomes suffocating at a certain point, or even laughable in how depressing it's trying to be. The worst is the Beauty & the Beast unit, who just get their sob stories read out to you by some dude over the radio. Compare that with how MGSV handles its tone. Its also brutally dark and depressing, but it doesn't just present sad things and then move on. It feels like it works up to them naturally in the story, and deals with the consequences. It also has its depressing things happens to characters we know and care, rather than just shouting at us that some sad things happened to some sad people. Plus, it introduces new sad things that happen all the time, rather than just beating us over the head with how Snake is old and sad now, and people think he can't handle the mission, and they want him to be healthier. I understand that decay is a major point in the game, and that no good thing can last, but it just becomes obnoxious at a certain point. And what levity we do get mostly comes in the form of Johnny, who, I mean, bathroom has always been present in MGS, but this just feels broad and way way way too over the top. There's a lot of fun meta jokes and callbacks in the Shadow Moses Island sequence, and that feels more in line with how MGS usually operates. But it's sorely lacking from the rest of the game.
The gameplay is okay, I guess.
Personally, I think it's where the wheels kinda fall off the series. I've always felt the overarching story in MGS was overly convoluted, or at least delivered in a way that made it feel way more complicated than it is. But there was always a simple, self-contained story that could carry you through each game, and that was enough to get you to the emotional beats and feel the impact of Kojima's weightier ideas. Sure, the first time I played MGS2, I didn't totally get Liquid Ocelot's plan or where he was going at the end of the game, but I knew I had to stop this group of terrorists from blowing up the Big Shell, and that helped me stay engaged so I could connect with Raiden's emotional journey and Kojima's commentary on the age of digital information. My biggest problem with 4 is that it's basically all overarching story. There's no one central location. There's no one central villain (technically Liquid, but all the different PMC groups that he controls makes it feel much broader than that). And so you're stuck in the tangly mess of the overarching MGS story, which, on top of being convoluted, has never felt very connected to the emotional beats that made the first three games work so well. And since Kojima didn't originally want to direct this game (only doing it due to fan pressure/death threats), it seems like he decided to go full in on it being a fanservice game, which means it ties way too much into the older titles. There are almost no new characters in this game, and it makes the game world feel frustratingly small. There was no need for Mei Ling, Naomi, or Vamp to be in this game, and it really just kind of confuses their characters, and makes me try to form connections to previous games that just aren't there. Even Raiden and Rose I would have been happy to let go off and live their fairytale ending from 2, especially since this game tries to give them the same ending again without really changing the circumstances.
The tone also feels off for a Metal Gear game. It's just so crushingly, overbearingly sad. That's obviously the point, but it just becomes suffocating at a certain point, or even laughable in how depressing it's trying to be. The worst is the Beauty & the Beast unit, who just get their sob stories read out to you by some dude over the radio. Compare that with how MGSV handles its tone. Its also brutally dark and depressing, but it doesn't just present sad things and then move on. It feels like it works up to them naturally in the story, and deals with the consequences. It also has its depressing things happens to characters we know and care, rather than just shouting at us that some sad things happened to some sad people. Plus, it introduces new sad things that happen all the time, rather than just beating us over the head with how Snake is old and sad now, and people think he can't handle the mission, and they want him to be healthier. I understand that decay is a major point in the game, and that no good thing can last, but it just becomes obnoxious at a certain point. And what levity we do get mostly comes in the form of Johnny, who, I mean, bathroom has always been present in MGS, but this just feels broad and way way way too over the top. There's a lot of fun meta jokes and callbacks in the Shadow Moses Island sequence, and that feels more in line with how MGS usually operates. But it's sorely lacking from the rest of the game.
The gameplay is okay, I guess.