Hi all! This is my first post here, and although this may be a stupid question, I haven't been able to find anything about it and it's really bugging me. I want to make a 3DS game with a 3D environment, and the graphics examples in devkitpro have been very helpful for learning the basics. But I've been stumped with something I thought would be pretty simple; how does one move the camera that renders the scene?
Lets take the lenny example scene in graphics/gpu/lenny as an example, suppose I want to move the camera on the X, Y, or Z axis to look at the lenny model in all of it's glory. How does one do this? I've looked through the libctru documentation, and although I've relatively experienced in C/C++ (it being the first language I learned), it's all rather foreign to me. Again, sorry if this is a stupid question, I've just been stumped with it. Thanks!
Lets take the lenny example scene in graphics/gpu/lenny as an example, suppose I want to move the camera on the X, Y, or Z axis to look at the lenny model in all of it's glory. How does one do this? I've looked through the libctru documentation, and although I've relatively experienced in C/C++ (it being the first language I learned), it's all rather foreign to me. Again, sorry if this is a stupid question, I've just been stumped with it. Thanks!