iMenu step-by-step set-up tutorial

Development has stopped for iMenu and spinal_code's site will not be coming back up, but he has released the source code for iMenu here: http://filetrip.net/nds-downloads/flashcart-files/download-imenu-source-10-f32186.html
There you go. Anyone who wants to continue this project may do so, but understand this, 1. My code isn't usually very tidy, so might not be very readable. 2. It's been a long time since I even looked at this, I doubt I could offer any help regarding it. 3. I'm not 100% sure that this is the latest version, but it was the latest one I could find on my hard drive.
Be sure to check out "How to Update EOS" in the Misc. section.



First, some information about iMenu
iMenu%20replaces%20b3.3.jpg

spinal_cord said:
Having used the new Superkard DSTwo for a little while now, I decided to make a new menu for it. The official one, although functional, isn’t really to my liking, so I started work on a new one.

I based this design on the iPod touch/iPhone ’springboard’ so basically it shows up to twelve icons on the screen, four can be docked to the bottom, the other eight can be scrolled sideways.
Earlier version of beta v3
v1


Features of iMenu
  • Uses all icons directly from the official menu
  • Shows up to 12 icons per screen
  • Loads both homebrew .nds and .plg files, and now commercial ROMs too (see Miscellaneous)
  • Anti aliased icon text
  • Can be used as a direct replacement for the official menu
  • Better homebrew compatibility than the official menu
  • D-Pad control with partial stylus/finger control
  • Any size clock (digital or analog)
  • Move/edit/delete/create icons in iMenu itself, no need to mess with .ini files!
  • Shoulder Buttons 'flip' pages
  • Multibooting (see Miscellaneous)
  • Arg support to launch directly into files on supported homebrew (see Miscellaneous)

How to set up iMenu (this is updated as of EOS version 1.11 (6-30-11) and iMenu beta v3.3)



0. If you don't already have an archive extractor (winrar, 7zip, winzip, etc.), download this and install it with the default settings. (it will bug you to pay but won't force you)

1. If you already have stuff on your MicroSD card, back it all up to your computer, then format your card using this formatter. (download is at the bottom of the page)

2. Download the latest official DSTwo firmware package from filetrip.

3. Extract the official firmware package into the root of your MicroSD card. (see what is the root?))
3.5. Optional: Updating your DSTwo to work on a 3DS
If you only have access to a 3DS, it is important that you update your firmware to 1.15 before you update the firmware on your 3DS. If you have access to a DS phat/lite/i/XL then you can update on any of those devices without worry as long as you have the latest EOS on the DSTWO.

Firmware 1.09 - works on 3DS's prior to v2.0.0-2
Firmware 1.12 - works on 3DS's on v2.2.0-4 and prior
Firmware 1.13 - works on 3DS's on v3.0.0-6 and prior
Firmware 1.15 - works on 3DS's on v4.0.0-7 and prior

1. Download firmware 1.15.

2. Extract "dstwoupdate.dat" to the root of your microsd card.

3. Put your microsd card into your DSTwo and insert it into a DS phat/lite/i/XL or your 3DS.

4. Turn on the DS and start the DSTwo, once you get to the plugin menu it should show a popup saying "Update system *your current firmware here* - 1.15", press A here to start updating. Make sure that you do NOT turn off or close the DS until it is finished upgrading.

5. If you did not see the popup, trying renaming "dstwoupdate.dat" to "ds2update.dat", then try it again.

You should now be on firmware 1.15, and dstwoupdate.dat (or ds2update.dat) should no longer be on your MicroSD card if it updated correctly.

-----------

If you started the update but it didn't finish, and now the DSTwo isn't recognized, you just get "Update error, enter than wait 3 minutes"
still in the process of trying to figure out a fix, read this thread for more info
possible fix is to download this and extract system1.dat into your _dstwo folder, then try the firmware update again
4. Download the latest version of iMenu from spinal_cord's site temporarily offline, use the mirror. (Filetrip Mirror)
download%20this%20(imenu)_3.3.JPG
5. Extract imenu.rar to the root of your MicroSD card, let it replace _dstwo/dstwo.nds

6. Extract this to the root of your MicroSD card and let it replace everything it has to.

7. Replace all of your ROMs and save files etc. from the backup if you created one in step 1 (you can just put all of the folders of the back-up on the root of your card) DO NOT OVERWRITE ANYTHING!!!!!!

8. Optional: If you want your DSTwo's microsd card to show up as the card itself on your PC, just extract this to the root of your sd card. (it will take affect the next time you plug in your microsd card)
DS2%20icon%20drive.JPG
9. Optional: If you want cheats, just download this and extract usrcheat.dat into the _dstwo folder. All of the cheats will automagically appear for each supported game. (if you ever want to update your cheats just click on that link again for the newest version and overwrite the old usrcheat.dat with the new one)

10. If the first time you turn on your ds and load iMenu it adds in a catsfc and iMenu icon (as well as any other homebrew you have in your /_dstwoplug/ folder), just press select on them and delete them, as catsfc is the same exact thing as the SNES icon, except uglier, and the iMenu icon is useless.

The basic set-up of iMenu is complete, enjoy .


If you ever want to experiment with skins, you can find them here.
You may also find them here, although they are installed using different methods.


How to add new icons

If there is a folder in the download extract it to the root of your card, extract the .nds file to the _dstwoplug folder.

if you can't get it to work see if there was a readme included in the download and follow the instructions


After you've downloaded all of the homebrew you want and put everything in the proper place on your microsd card, follow the mini guide below and skip step 2.

If the homebrew you're looking for isn't listed, then you will need to get an icon from somewhere else (step 2 on the mini guide below)

-------------

First, you need to understand how the icons work:
for every single icon, there is a corresponding .ini file in /_iMenu/_ini
the title of the .ini does not matter, but you should name it the same as the application that it's loading for organization's sake

This is what DSGame.ini looks like
<!--c1--><div class="codetop">CODE</div><div class="codemain"><!--ec1-->[plug setting]
icon=/_imenu/_images/icons/dsgame.bmp
name=DSGame
file=/_dstwo/dsgame.nds
number=0
dock=1
note=Official DSTwo game loader.
arg=<!--c2--></div><!--ec2-->
The icon= line is for the picture, which should be in /_imenu/_images/icons

the name= line is what the icon will be named within iMenu when you load it up

the file= line links to the file that you are loading, in this case dsgame.nds

the number= line is where your icon will be placed in iMenu, this is no big deal because you can move it while inside iMenu

the dock= line is either 0 to not have that icon on the dock or 1 to have it on the dock, there can be no more than 4 on the dock

the note= line is just a note that some skins display it doesn't matter what you put there (if the icon is for a commercial game you must put "dsgame" here without the quote)

the arg= line is used to load something in homebrew automatically (example being to put the path to a SNES game with the homebrew being CATSFC to automatically load that game when the icon is pressed)
Did you read all that? Good, because you will need to understand it to know how to make your own icons.

1. Copy one of the .ini files in /_iMenu/_ini and rename it to the homebrew you will be loading with it.

2. If the icon you want isn't already in your microsd card in /_iMenu/_images/icons, you will need to either get an image from one of the icon packs or create the image yourself.
a. Check one of the various icon packs.
Icon pack by Cannonfoddr (in /Icons/iMenu (b3) 50x50 icons/)
Icon pack by VatoLoco (in /iMenu Icons/)
Icon pack by jurassicplayer
NDS game cover pack by Cannonfoddr (for commercial games)
b. These don't look as good because they have a border, but if you can't find it in the above packs, look for a .bmp icon in this wiki.
c. Make it yourself.
  • Start up GIMP
  • 'Open' up spinal_cord's beta3 GIMP icon template
  • 'Open' (as a new picture) a picture you'd like to use... Crop it,Modify it, 'Merge down' any layers then 'Resize' it etc (I find best resized to 44x44 pixels)
  • 'Select' > 'All'
  • 'Edit' > 'Copy'
Now the 'tricky' bit....
  • Select the icon template window & you should see in the 'Layers' window - there are 3 of them
    (from top to bottom they should be 'AppIconOverlay.png'/'Background'/'AppIconShadow.png' - the 'background' one has 2 icons together - a film reel & a black border)

  • Click on the LEFT ICON of 'Background' (the picture of a film reel)
  • 'Edit' > 'Paste'
Now 'File' > 'Save as' > 'whatever you want to call it.bmp' > Merge visible layer/Export > Save
d. If you don't see the icon you want and do not wish to make it yourself, request your icon(s) in this thread, then use default.bmp file which can be found in /_imenu/_images/icons/ until your request is filled.
e. Put the image you created or obtained in /_iMenu/_images/icons.​

3. Put the homebrew that you want to assign the icon to in the /_dstwoplug folder (it isn't required to be in here, but for organization's sake just put it here)

4. Go back to /_iMenu/_ini. Edit the .ini file you created in step one to correspond to all of the correct files.

You should now see the new icon with the name you assigned it when you boot into iMenu.


How to theme iMenu

Spinal added a page for themes on his website. temporarily offline, check out Cannonfoddr's post and Hoodz post for a few themes

Just click on the name below the picture to download a .rar package and extract the _iMenu folder to the root of your microsd card.
I recommend downloading "sedstwo" to match with the rest of the skin in the "How to skin the rest of your DSTwo" section.



If you are interested in making your own theme you may want to know what you can edit, Cannonfoddr has made a nice bit about what each thing does in the settings:
You need to use either Windows 'Notepad' (or similar) or DSOrganise/Moonshell2 'TextEdit' feature to change these

Settings.ini
<!--c1--><div class="codetop">CODE</div><div class="codemain"><!--ec1-->[main]
toptext=ffffff
topshaddow=000000
bottomtext=ffffff
bottomshaddow=000000

showinfoicon=0
infoix=0
infoiy=60

showinfoname=0
infonx=4
infony=110
nametext=EF73B5
nametextshaddow=ffffff

showinfonote=0
infonox=4
infonoy=122
notetext=EF73B5
notetextshaddow=ffffff

showday=1
dayx=4
dayy=0
daytext=ffffff
dayshaddow=000000

showdate=1
datex=90
datey=0
datetext=ffffff
dateshaddow=000000

quietboot=1
hideicontext=0<!--c2--></div><!--ec2-->
  • toptext=,topshaddow=
    Not used - Left over from beta3(.0)

    bottomtext=,bottomshaddow=
    Defines the colours used to display the text underneath the Icons on bottom screen

    showinfoicon=0/1
    0= Do not show icon on top screen, 1=Show icon on top screen
    infoix=, infoiy=
    Position to show 'Icon' on top screen

    showinfoname=0/1
    0= Don't show Icons name on top screen, 1= Show icon name on top screen
    infonx=, infony=
    Postion on top screen to show Icon's name
    nametext=, nametextshadow=
    Defines the colour of the icon names text, & it's 'shadow'

    showinfonote=0/1
    0= Do not show the text stored in the INI 'note=' line, 1= Show the text in 'name='
    infonox=, infonoy=
    Position on top screen to display the 'note=' text
    notetext=, notetextshadow=
    Defines the colour(s) used to display the text stored in 'note='

    showday=0/1
    0=Do not show today's day (Monday-Sunday) on top screen, 1=Show today's day on top screen
    dayx=, dayy=
    Position on top screen to show the date
    daytext=, dayshadow=
    Defines the colour(s) used to display the Day name

    showdate=0/1
    0= Do not show the date (dd/month) on top screen, 1= Display the date
    datex=, datey=
    Position on top screen to display the date
    datetext=, dateshaddow=
    Defines the colour(s) used to display the date

    quietboot=0/1
    0=When booting up display text on what iMenu is doing, 1=only show a (virtually) blank bootup screen with 'iMenu' title on it
    hideicontext=0/1
    0=All Icons on bottom screen will show the name underneath, 1=Only Icon graphics are displayed

Skins for iMenu b1 (these are very old and do not work on the newer version of iMenu)

--------------------

How to skin the rest of your DSTwo

This is my recommended skin just to start you off, you can later change anything to how you want it.

1. Download the DSTwo Skin Installer by Stormwave.

2. Extract "7z.dll", "DSTwo Skin Installer.exe", and "SkinInstaller.ico" anywhere you want on your computer (with all of the files in the same folder).

3. Double click "DSTwo Skin Installer.exe" and press "Associate ds2skin".

4. If you haven't yet, make sure you have your MicroSD card plugged into your computer.

5. Download the Limited Edition DSTwo skin (orange version).

6. Extract "LEDS2-Orange.ds2skin" to wherever you want on your computer, then double click it.

7. You will see a window with all of the skins that it is going to install, uncheck the "Loading Screen" box.
8. Then press the Start button and wait for the skin to finish installing.

Your skin is now successfully installed.


If you ever want to experiment with skins, you can find them here.
You may also find them here, although they are installed using different methods.


Miscellaneous

How multibooting works:
- New boot menu -
Holding L+R during booting will load a file selector, press 'A' to load a different menu one time, Press 'Start' to change the default menu.
This is 100% compatible with BAGPlug and other homebrew, you can even set moonshell or the original plugin menu as default and change them whenever you like. Have a look in _dstwo/boot.ini to figure out how it is set up!​
How to Update EOS
1) Delete "plgargs.dat" off of the root of your MicroSD card
2) Download the latest EOS from here
3) When you open up the latest EOS in your archiver, rename dstwo.nds to _dstwo.nds (in the /_dstwo/ folder)
4) Extract all of the files to the root of your MicroSD Card like normal and let everything overwrite.​
How to Update iMenu (of same versions e.g. Beta3.2 to beta 3.3) by Cannonfoddr:
1) Backup the '/_imenu/' folder from your Memory card
2) Download & install the latest version of iMenu from Spinal's website
3) Copy back the '/_imenu/'_ini/' folder, overwriting any existing INI (If you don't you may find some Icons have 'moved' places)

IF you have done any theme/skin/clock alterations:-
> Copy over from your backup the '/_imenu/_images/gui/' folder, 'clock.ini' and 'settings.ini' files

IF you have added any new Icons to iMenu:-
> Copy over the [added] icons from your '/_imenu/_images/icons/' backup into the same folder on your Memory card​
How to load commercial ROMs from iMenu:
Just put dsgame in the note line in your .ini file, see the example below.
[plug setting]
icon=/_imenu/_images/icons/*Whatever Icon Graphic You Want*.bmp
name=*Name of Commercial ROM*
file=/DSgames/*Commercial ROM*.nds
number=0
dock=0
note=dsgame
arg=
You can get game icons from Cannonfoddr's NDS game cover pack
How to get DSDoom to work:
How to get jEnesisDS to work:
Put dsgame in the note line of the .ini file, such as with commercial ROMs, if it still doesn't work try an older version of jEnesisDS​
How arg works:
Arg is a method to automatically launch up a specified file when you start up the homebrew (such as a game in an emulator) using a custom icon with an arg line in the .ini file (see "How the icons in iMenu work" under the "How to add new icons (homebrew)" section). Currently the main homebrew that support it are CATSFC and IkuReader.

To create arg icons set the .ini file up just like the homebrew's .ini file, except have the arg= line point towards the file you want to load.
[plug setting]
icon=/_imenu/_images/icons/*Whatever Icon Graphic You Want*.bmp
name=*Name of SNES Game*
file=/_dstwoplug/CATSFC.plg
number=0
dock=0
note=
arg=/CATSFC/gamepak/*SNES Game*.smc


Shameless plug

Would you like to know how to get game guides or pictures that you can access from the real-time menu while playing DS2 games? Would you like to know how to create high quality videos for viewing in Moonshell 2?

Just click here
 

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So just a little while ago, I was able to contact Taiju (he is safe from the earthquake and seems well enough) and I learned that I can't post up the nds loader thing (so Terminator also has to take down that mirrored link of his...and probably not add it to that pack you were planning to put it in). Though it was short, at least I accomplished what I was attempting to do (and I can still play with it in private builds) and thanks you guys for testing it for me.
 

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jurassicplayer said:
So just a little while ago, I was able to contact Taiju (he is safe from the earthquake and seems well enough) and I learned that I can't post up the nds loader thing
Dam !!!! - guess we'll have to wait for either you or someone else to create a whole NEW loader that's not based on Taiju's code - Still glad to hear he's OK
 

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jurassicplayer said:
So just a little while ago, I was able to contact Taiju (he is safe from the earthquake and seems well enough) and I learned that I can't post up the nds loader thing (so Terminator also has to take down that mirrored link of his...and probably not add it to that pack you were planning to put it in). Though it was short, at least I accomplished what I was attempting to do (and I can still play with it in private builds) and thanks you guys for testing it for me.
Come on Taiju! I'm glad to hear he is ok, but please stop doing this to the Temp! People need you and your talents, the Temp hasn't been the same without him!
-sighs- I will keep my build, but I really hope someone is able to make a loader.
 

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So why is an extra loader required to load nds roms?

All spinal needs to do is modify the globalsettings.ini file in iMenu, then boot dsgame.nds using the loader that iMenu uses.
At least that is what seems to work for me.
 

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BassAceGold said:
So why is an extra loader required to load nds roms?

All spinal needs to do is modify the globalsettings.ini file in iMenu, then boot dsgame.nds using the loader that iMenu uses.
since you put it like that - you're right, cut out the 'middle man' & let imenu pass ARG directly.. although won't we still have the problem of needing the 'autorunlastrom' option to be reset somehow
And didn't you say that spinal had 'changed' the ARG 'standard' that you both agreed on ?
 

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CannonFoddr said:
And didn't you say that spinal had 'changed' the ARG 'standard' that you both agreed on ?

He didn't change the standard, he just made an unnecessary modification to accommodate .nds homebrews that ignore the standards that have already been set for them.

It's nothing major, but it does break compatibility in our loaders (spinals loader can pass args to nesDS, mine can't).
 

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BassAceGold said:
CannonFoddr said:
And didn't you say that spinal had 'changed' the ARG 'standard' that you both agreed on ?

He didn't change the standard, he just made an unnecessary modification to accommodate .nds homebrews that ignore the standards that have already been set for them.

It's nothing major, but it does break compatibility in our loaders (spinals loader can pass args to nesDS, mine can't).


I was told by an old friend that it wouldn't be in any way easy to add argv() to nesDS --

an old friend @ recently
And nesDS uses custom crt0 so no VRAM clear nor ARGV support, sucks!

So, for now at least, using the plgarg method is the only way to pass a filename to nesDS, as it can not be accepted the proper way.
 

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CannonFoddr said:
And didn't you say that spinal had 'changed' the ARG 'standard' that you both agreed on ?
spinal_cord said:
What? I did nothing of the sort. The only thing I did was output the arg even if the file being loaded is an nds, its still exactly the same information.
QUOTE(BassAceGold @ Mar 14 2011, 06:55 PM)
He didn't change the standard, he just made an unnecessary modification to accommodate .nds homebrews that ignore the standards that have already been set for them.
It's nothing major, but it does break compatibility in our loaders (spinals loader can pass args to nesDS, mine can't).
Ah right - sorry I misunderstood what you posted in that other thread
still....
 

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Game Dragon said:
I have a problem with my install, when I turn it on it freezes on the loading page or it gets past that and freezes on the select page, any ideas
it might be that your card isn't in all the way/correctly

when u insert the microsd card into your flash cart try to push it in at an angle towards the center of the cart, this should make it go almost perfectly in (otherwise it can go off-target a bit)

also make sure to push in the dstwo all the way into your ds (although the microsd card is probably the real issue)


also, hell yes for my first sticky (now i just need to get a certain other topic stickied so i dont have to keep bumping it

Also i removed my download, still kinda pissed off at taiju but w/e i guess, apparently shouldn't be hard to code for spinal
 

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Im getting some weird top screen glitching when initially starting up the newest msxDS with iMenu.

Part of the iMenu GUI stays on the screen when msxDS starts. It goes away when I launch a game,

and gameplay doesn't seem to be affected, but I thought it was worth a mention.
 

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Terminator02 said:
Game Dragon said:
I have a problem with my install, when I turn it on it freezes on the loading page or it gets past that and freezes on the select page, any ideas
it might be that your card isn't in all the way/correctly

when u insert the microsd card into your flash cart try to push it in at an angle towards the center of the cart, this should make it go almost perfectly in (otherwise it can go off-target a bit)

also make sure to push in the dstwo all the way into your ds (although the microsd card is probably the real issue)


also, hell yes for my first sticky (now i just need to get a certain other topic stickied so i dont have to keep bumping it

Also i removed my download, still kinda pissed off at taiju but w/e i guess, apparently shouldn't be hard to code for spinal
The DS-2 Card and memory card all works perfectly when I use the standard OES 1.11 but when I put imenu on I have this trouble, I have tried several times with the same result so I would say the hardware is ok
hate2.gif
 

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VatoLoco said:
Im getting some weird top screen glitching when initially starting up the newest msxDS with iMenu.
Part of the iMenu GUI stays on the screenwhen msxDS starts. It goes away when I launch a game,
and gameplay doesn't seem to be affected, but I thought it was worth a mention.
It's probably the same problem that was in the nesDS EX (the something about clearing the VRAM I think it was...but meh, I can't remember xD)
As for problems with iMenu, NOBODY who has tested it has had any problems with it...that generally leads one to believe that only a single person who is having problems with it, the problem is due to something on their end. Maybe try a full reformat and see if the problem clears up.
 

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jurassicplayer said:
VatoLoco said:
Im getting some weird top screen glitching when initially starting up the newest msxDS with iMenu.
Part of the iMenu GUI stays on the screenwhen msxDS starts. It goes away when I launch a game,
and gameplay doesn't seem to be affected, but I thought it was worth a mention.
It's probably the same problem that was in the nesDS EX (the something about clearing the VRAM I think it was...but meh, I can't remember xD)
As for problems with iMenu, NOBODY who has tested it has had any problems with it...that generally leads one to believe that only a single person who is having problems with it, the problem is due to something on their end. Maybe try a full reformat and see if the problem clears up.
I have, about a dozen times and tried different memory cards still no joy
hate2.gif

I have decided to build my own
 

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While attempting to make another theme (I got fed up with my old one since it wasn't spiffy enough), I thought I would try the animated top screen...but it seems that it isn't exactly like the Acekard's (and so my animation fails to look nice). For the most part, the problem is that the clock_colon and the clock numbers don't seem to loop around to the other side of the screen if they go past the borders of the DS's screen. While it generally isn't a problem when there isn't a clock, or if the animation is thin enough, there is a problem if someone tries to use it AND keep the clock.
I regularly use this method for the meager animated AK themes that I have (none of these would be possible without the looping):
http://www.ndsthemes.com/themes/details/t/4078b394d7
http://www.ndsthemes.com/themes/details/t/56c325007c
http://www.ndsthemes.com/themes/details/t/ce994c1dc5
http://www.ndsthemes.com/themes/details/t/a72b544a7d

And there have been some notable AK themes that really put animation to use on the full screen (due to me needing to do my homework, I only grabbed one that really shows how the looping is useful for animated themes):
http://www.ndsthemes.com/themes/details/t/63ac937f43

I'm hoping it's not something hard to add to the current system as I would like to keep the current theme I have, but worst comes to worst, I'll just have to remove the animation and live with just having the clock.
 

spinal_cord

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jurassicplayer said:
While attempting to make another theme (I got fed up with my old one since it wasn't spiffy enough), I thought I would try the animated top screen...but it seems that it isn't exactly like the Acekard's (and so my animation fails to look nice). For the most part, the problem is that the clock_colon and the clock numbers don't seem to loop around to the other side of the screen if they go past the borders of the DS's screen. While it generally isn't a problem when there isn't a clock, or if the animation is thin enough, there is a problem if someone tries to use it AND keep the clock.
I regularly use this method for the meager animated AK themes that I have (none of these would be possible without the looping):
http://www.ndsthemes.com/themes/details/t/4078b394d7
http://www.ndsthemes.com/themes/details/t/56c325007c
http://www.ndsthemes.com/themes/details/t/ce994c1dc5
http://www.ndsthemes.com/themes/details/t/a72b544a7d

And there have been some notable AK themes that really put animation to use on the full screen (due to me needing to do my homework, I only grabbed one that really shows how the looping is useful for animated themes):
http://www.ndsthemes.com/themes/details/t/63ac937f43

I'm hoping it's not something hard to add to the current system as I would like to keep the current theme I have, but worst comes to worst, I'll just have to remove the animation and live with just having the clock.

So, you would like me to emulate a bug in the ak menu so that images would wrap around the screen? seems an odd request, but it should be easy enough.
 

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Hi spinal_cord
I just found out something interesting about your program imenu, it seems it works on slow to medium micro SDHC memory cards but has problems with fast micro SDHC memory cards it locks up
 

CannonFoddr

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Game Dragon said:
Hi spinal_cord
I just found out something interesting about your program imenu, it seems it works on slow to medium micro SDHC memory cards but has problems with fast micro SDHC memory cards it locks up
I would guess some more details may be useful.....

I guess when you say 'slow' SDHC you're talking about 'class 2/4', & fast SDHC such as 'Class 6/8' or even '10' - but could you be a little more specific ??, then other people can try it out for themselves and we'll be able to confirm/deny the bug
 

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