iMenu step-by-step set-up tutorial

Development has stopped for iMenu and spinal_code's site will not be coming back up, but he has released the source code for iMenu here: http://filetrip.net/nds-downloads/flashcart-files/download-imenu-source-10-f32186.html
There you go. Anyone who wants to continue this project may do so, but understand this, 1. My code isn't usually very tidy, so might not be very readable. 2. It's been a long time since I even looked at this, I doubt I could offer any help regarding it. 3. I'm not 100% sure that this is the latest version, but it was the latest one I could find on my hard drive.
Be sure to check out "How to Update EOS" in the Misc. section.



First, some information about iMenu
iMenu%20replaces%20b3.3.jpg

spinal_cord said:
Having used the new Superkard DSTwo for a little while now, I decided to make a new menu for it. The official one, although functional, isn’t really to my liking, so I started work on a new one.

I based this design on the iPod touch/iPhone ’springboard’ so basically it shows up to twelve icons on the screen, four can be docked to the bottom, the other eight can be scrolled sideways.
Earlier version of beta v3
v1


Features of iMenu
  • Uses all icons directly from the official menu
  • Shows up to 12 icons per screen
  • Loads both homebrew .nds and .plg files, and now commercial ROMs too (see Miscellaneous)
  • Anti aliased icon text
  • Can be used as a direct replacement for the official menu
  • Better homebrew compatibility than the official menu
  • D-Pad control with partial stylus/finger control
  • Any size clock (digital or analog)
  • Move/edit/delete/create icons in iMenu itself, no need to mess with .ini files!
  • Shoulder Buttons 'flip' pages
  • Multibooting (see Miscellaneous)
  • Arg support to launch directly into files on supported homebrew (see Miscellaneous)

How to set up iMenu (this is updated as of EOS version 1.11 (6-30-11) and iMenu beta v3.3)



0. If you don't already have an archive extractor (winrar, 7zip, winzip, etc.), download this and install it with the default settings. (it will bug you to pay but won't force you)

1. If you already have stuff on your MicroSD card, back it all up to your computer, then format your card using this formatter. (download is at the bottom of the page)

2. Download the latest official DSTwo firmware package from filetrip.

3. Extract the official firmware package into the root of your MicroSD card. (see what is the root?))
3.5. Optional: Updating your DSTwo to work on a 3DS
If you only have access to a 3DS, it is important that you update your firmware to 1.15 before you update the firmware on your 3DS. If you have access to a DS phat/lite/i/XL then you can update on any of those devices without worry as long as you have the latest EOS on the DSTWO.

Firmware 1.09 - works on 3DS's prior to v2.0.0-2
Firmware 1.12 - works on 3DS's on v2.2.0-4 and prior
Firmware 1.13 - works on 3DS's on v3.0.0-6 and prior
Firmware 1.15 - works on 3DS's on v4.0.0-7 and prior

1. Download firmware 1.15.

2. Extract "dstwoupdate.dat" to the root of your microsd card.

3. Put your microsd card into your DSTwo and insert it into a DS phat/lite/i/XL or your 3DS.

4. Turn on the DS and start the DSTwo, once you get to the plugin menu it should show a popup saying "Update system *your current firmware here* - 1.15", press A here to start updating. Make sure that you do NOT turn off or close the DS until it is finished upgrading.

5. If you did not see the popup, trying renaming "dstwoupdate.dat" to "ds2update.dat", then try it again.

You should now be on firmware 1.15, and dstwoupdate.dat (or ds2update.dat) should no longer be on your MicroSD card if it updated correctly.

-----------

If you started the update but it didn't finish, and now the DSTwo isn't recognized, you just get "Update error, enter than wait 3 minutes"
still in the process of trying to figure out a fix, read this thread for more info
possible fix is to download this and extract system1.dat into your _dstwo folder, then try the firmware update again
4. Download the latest version of iMenu from spinal_cord's site temporarily offline, use the mirror. (Filetrip Mirror)
download%20this%20(imenu)_3.3.JPG
5. Extract imenu.rar to the root of your MicroSD card, let it replace _dstwo/dstwo.nds

6. Extract this to the root of your MicroSD card and let it replace everything it has to.

7. Replace all of your ROMs and save files etc. from the backup if you created one in step 1 (you can just put all of the folders of the back-up on the root of your card) DO NOT OVERWRITE ANYTHING!!!!!!

8. Optional: If you want your DSTwo's microsd card to show up as the card itself on your PC, just extract this to the root of your sd card. (it will take affect the next time you plug in your microsd card)
DS2%20icon%20drive.JPG
9. Optional: If you want cheats, just download this and extract usrcheat.dat into the _dstwo folder. All of the cheats will automagically appear for each supported game. (if you ever want to update your cheats just click on that link again for the newest version and overwrite the old usrcheat.dat with the new one)

10. If the first time you turn on your ds and load iMenu it adds in a catsfc and iMenu icon (as well as any other homebrew you have in your /_dstwoplug/ folder), just press select on them and delete them, as catsfc is the same exact thing as the SNES icon, except uglier, and the iMenu icon is useless.

The basic set-up of iMenu is complete, enjoy .


If you ever want to experiment with skins, you can find them here.
You may also find them here, although they are installed using different methods.


How to add new icons

If there is a folder in the download extract it to the root of your card, extract the .nds file to the _dstwoplug folder.

if you can't get it to work see if there was a readme included in the download and follow the instructions


After you've downloaded all of the homebrew you want and put everything in the proper place on your microsd card, follow the mini guide below and skip step 2.

If the homebrew you're looking for isn't listed, then you will need to get an icon from somewhere else (step 2 on the mini guide below)

-------------

First, you need to understand how the icons work:
for every single icon, there is a corresponding .ini file in /_iMenu/_ini
the title of the .ini does not matter, but you should name it the same as the application that it's loading for organization's sake

This is what DSGame.ini looks like
<!--c1--><div class="codetop">CODE</div><div class="codemain"><!--ec1-->[plug setting]
icon=/_imenu/_images/icons/dsgame.bmp
name=DSGame
file=/_dstwo/dsgame.nds
number=0
dock=1
note=Official DSTwo game loader.
arg=<!--c2--></div><!--ec2-->
The icon= line is for the picture, which should be in /_imenu/_images/icons

the name= line is what the icon will be named within iMenu when you load it up

the file= line links to the file that you are loading, in this case dsgame.nds

the number= line is where your icon will be placed in iMenu, this is no big deal because you can move it while inside iMenu

the dock= line is either 0 to not have that icon on the dock or 1 to have it on the dock, there can be no more than 4 on the dock

the note= line is just a note that some skins display it doesn't matter what you put there (if the icon is for a commercial game you must put "dsgame" here without the quote)

the arg= line is used to load something in homebrew automatically (example being to put the path to a SNES game with the homebrew being CATSFC to automatically load that game when the icon is pressed)
Did you read all that? Good, because you will need to understand it to know how to make your own icons.

1. Copy one of the .ini files in /_iMenu/_ini and rename it to the homebrew you will be loading with it.

2. If the icon you want isn't already in your microsd card in /_iMenu/_images/icons, you will need to either get an image from one of the icon packs or create the image yourself.
a. Check one of the various icon packs.
Icon pack by Cannonfoddr (in /Icons/iMenu (b3) 50x50 icons/)
Icon pack by VatoLoco (in /iMenu Icons/)
Icon pack by jurassicplayer
NDS game cover pack by Cannonfoddr (for commercial games)
b. These don't look as good because they have a border, but if you can't find it in the above packs, look for a .bmp icon in this wiki.
c. Make it yourself.
  • Start up GIMP
  • 'Open' up spinal_cord's beta3 GIMP icon template
  • 'Open' (as a new picture) a picture you'd like to use... Crop it,Modify it, 'Merge down' any layers then 'Resize' it etc (I find best resized to 44x44 pixels)
  • 'Select' > 'All'
  • 'Edit' > 'Copy'
Now the 'tricky' bit....
  • Select the icon template window & you should see in the 'Layers' window - there are 3 of them
    (from top to bottom they should be 'AppIconOverlay.png'/'Background'/'AppIconShadow.png' - the 'background' one has 2 icons together - a film reel & a black border)

  • Click on the LEFT ICON of 'Background' (the picture of a film reel)
  • 'Edit' > 'Paste'
Now 'File' > 'Save as' > 'whatever you want to call it.bmp' > Merge visible layer/Export > Save
d. If you don't see the icon you want and do not wish to make it yourself, request your icon(s) in this thread, then use default.bmp file which can be found in /_imenu/_images/icons/ until your request is filled.
e. Put the image you created or obtained in /_iMenu/_images/icons.​

3. Put the homebrew that you want to assign the icon to in the /_dstwoplug folder (it isn't required to be in here, but for organization's sake just put it here)

4. Go back to /_iMenu/_ini. Edit the .ini file you created in step one to correspond to all of the correct files.

You should now see the new icon with the name you assigned it when you boot into iMenu.


How to theme iMenu

Spinal added a page for themes on his website. temporarily offline, check out Cannonfoddr's post and Hoodz post for a few themes

Just click on the name below the picture to download a .rar package and extract the _iMenu folder to the root of your microsd card.
I recommend downloading "sedstwo" to match with the rest of the skin in the "How to skin the rest of your DSTwo" section.



If you are interested in making your own theme you may want to know what you can edit, Cannonfoddr has made a nice bit about what each thing does in the settings:
You need to use either Windows 'Notepad' (or similar) or DSOrganise/Moonshell2 'TextEdit' feature to change these

Settings.ini
<!--c1--><div class="codetop">CODE</div><div class="codemain"><!--ec1-->[main]
toptext=ffffff
topshaddow=000000
bottomtext=ffffff
bottomshaddow=000000

showinfoicon=0
infoix=0
infoiy=60

showinfoname=0
infonx=4
infony=110
nametext=EF73B5
nametextshaddow=ffffff

showinfonote=0
infonox=4
infonoy=122
notetext=EF73B5
notetextshaddow=ffffff

showday=1
dayx=4
dayy=0
daytext=ffffff
dayshaddow=000000

showdate=1
datex=90
datey=0
datetext=ffffff
dateshaddow=000000

quietboot=1
hideicontext=0<!--c2--></div><!--ec2-->
  • toptext=,topshaddow=
    Not used - Left over from beta3(.0)

    bottomtext=,bottomshaddow=
    Defines the colours used to display the text underneath the Icons on bottom screen

    showinfoicon=0/1
    0= Do not show icon on top screen, 1=Show icon on top screen
    infoix=, infoiy=
    Position to show 'Icon' on top screen

    showinfoname=0/1
    0= Don't show Icons name on top screen, 1= Show icon name on top screen
    infonx=, infony=
    Postion on top screen to show Icon's name
    nametext=, nametextshadow=
    Defines the colour of the icon names text, & it's 'shadow'

    showinfonote=0/1
    0= Do not show the text stored in the INI 'note=' line, 1= Show the text in 'name='
    infonox=, infonoy=
    Position on top screen to display the 'note=' text
    notetext=, notetextshadow=
    Defines the colour(s) used to display the text stored in 'note='

    showday=0/1
    0=Do not show today's day (Monday-Sunday) on top screen, 1=Show today's day on top screen
    dayx=, dayy=
    Position on top screen to show the date
    daytext=, dayshadow=
    Defines the colour(s) used to display the Day name

    showdate=0/1
    0= Do not show the date (dd/month) on top screen, 1= Display the date
    datex=, datey=
    Position on top screen to display the date
    datetext=, dateshaddow=
    Defines the colour(s) used to display the date

    quietboot=0/1
    0=When booting up display text on what iMenu is doing, 1=only show a (virtually) blank bootup screen with 'iMenu' title on it
    hideicontext=0/1
    0=All Icons on bottom screen will show the name underneath, 1=Only Icon graphics are displayed

Skins for iMenu b1 (these are very old and do not work on the newer version of iMenu)

--------------------

How to skin the rest of your DSTwo

This is my recommended skin just to start you off, you can later change anything to how you want it.

1. Download the DSTwo Skin Installer by Stormwave.

2. Extract "7z.dll", "DSTwo Skin Installer.exe", and "SkinInstaller.ico" anywhere you want on your computer (with all of the files in the same folder).

3. Double click "DSTwo Skin Installer.exe" and press "Associate ds2skin".

4. If you haven't yet, make sure you have your MicroSD card plugged into your computer.

5. Download the Limited Edition DSTwo skin (orange version).

6. Extract "LEDS2-Orange.ds2skin" to wherever you want on your computer, then double click it.

7. You will see a window with all of the skins that it is going to install, uncheck the "Loading Screen" box.
8. Then press the Start button and wait for the skin to finish installing.

Your skin is now successfully installed.


If you ever want to experiment with skins, you can find them here.
You may also find them here, although they are installed using different methods.


Miscellaneous

How multibooting works:
- New boot menu -
Holding L+R during booting will load a file selector, press 'A' to load a different menu one time, Press 'Start' to change the default menu.
This is 100% compatible with BAGPlug and other homebrew, you can even set moonshell or the original plugin menu as default and change them whenever you like. Have a look in _dstwo/boot.ini to figure out how it is set up!​
How to Update EOS
1) Delete "plgargs.dat" off of the root of your MicroSD card
2) Download the latest EOS from here
3) When you open up the latest EOS in your archiver, rename dstwo.nds to _dstwo.nds (in the /_dstwo/ folder)
4) Extract all of the files to the root of your MicroSD Card like normal and let everything overwrite.​
How to Update iMenu (of same versions e.g. Beta3.2 to beta 3.3) by Cannonfoddr:
1) Backup the '/_imenu/' folder from your Memory card
2) Download & install the latest version of iMenu from Spinal's website
3) Copy back the '/_imenu/'_ini/' folder, overwriting any existing INI (If you don't you may find some Icons have 'moved' places)

IF you have done any theme/skin/clock alterations:-
> Copy over from your backup the '/_imenu/_images/gui/' folder, 'clock.ini' and 'settings.ini' files

IF you have added any new Icons to iMenu:-
> Copy over the [added] icons from your '/_imenu/_images/icons/' backup into the same folder on your Memory card​
How to load commercial ROMs from iMenu:
Just put dsgame in the note line in your .ini file, see the example below.
[plug setting]
icon=/_imenu/_images/icons/*Whatever Icon Graphic You Want*.bmp
name=*Name of Commercial ROM*
file=/DSgames/*Commercial ROM*.nds
number=0
dock=0
note=dsgame
arg=
You can get game icons from Cannonfoddr's NDS game cover pack
How to get DSDoom to work:
How to get jEnesisDS to work:
Put dsgame in the note line of the .ini file, such as with commercial ROMs, if it still doesn't work try an older version of jEnesisDS​
How arg works:
Arg is a method to automatically launch up a specified file when you start up the homebrew (such as a game in an emulator) using a custom icon with an arg line in the .ini file (see "How the icons in iMenu work" under the "How to add new icons (homebrew)" section). Currently the main homebrew that support it are CATSFC and IkuReader.

To create arg icons set the .ini file up just like the homebrew's .ini file, except have the arg= line point towards the file you want to load.
[plug setting]
icon=/_imenu/_images/icons/*Whatever Icon Graphic You Want*.bmp
name=*Name of SNES Game*
file=/_dstwoplug/CATSFC.plg
number=0
dock=0
note=
arg=/CATSFC/gamepak/*SNES Game*.smc


Shameless plug

Would you like to know how to get game guides or pictures that you can access from the real-time menu while playing DS2 games? Would you like to know how to create high quality videos for viewing in Moonshell 2?

Just click here
 

Terminator02

ヽ( 。 ヮ゚)ノ
OP
Member
Joined
Apr 10, 2010
Messages
4,516
Trophies
1
Location
Somewhere near monkat
XP
1,109
Country
United States
CannonFoddr said:
@terminator02: Have you got a different version of iMenu than I have (I got mine from Spinal site called 'iMenu_b1') ??

The reason is that the icons supplied with 'b1' are 40x42 16-bit (although I admit I've not tried anything larger) and 'masks' are included with them - that's why I assumed that's the size you need to make them

[Perhaps you could alter the first post to include the additional info above]
no, this was a WIP(work in progress) screenshot spinal posted for the full release of iMenu on the supercard forum

EvangelionEX said:
Terminator02 said:
QUOTE(EvangelionEX @ Jan 10 2011, 08:52 AM) Oh. Alright I shall try it later XD

And can't I use v1.08(latest version of DSTWO) instead of v1.07? o-o
the picture is old, if you look at the link you'll see it's v1.08, just click the top download link, and then later on i even give you a link to the latest patch

following the tutorial should give you v1.08

So I can just delete the _dstwo and install the new one then replace the .nds file with the iMenu's one right?
yes
 

CannonFoddr

Regular GBATemp Lurker
Member
Joined
Sep 23, 2006
Messages
4,134
Trophies
1
Age
56
Location
Sitting by computer
Website
www.youtube.com
XP
1,287
Country
Terminator02 said:
no, this was a WIP(work in progress) screenshot spinal posted for the full release of iMenu on the supercard forum
Ah right - so technically the Icons DO need to be 40x42 16-bit for the current avaliable version (beta1), but this will/may change when Spinal releases the next version (whenever that will be) since I know the current version doesn't work with 64x64 32-bit graphics 'cos I've already tried it out
laugh.gif
wink.gif
 

spinal_cord

Knows his stuff
Member
Joined
Jul 21, 2007
Messages
3,227
Trophies
1
Age
43
Location
somewhere
Website
spinalcode.co.uk
XP
3,416
Country
OK, I'll try to answer a couple of these questions....

The next release will feature the following-
Any size icons. I have not done any serious tests with this, but I have not limited the dimensions of the images that are loaded. They are however aligned to a 64x58 grid and centred to each cell.
The images are all 32bit, so the alpha mask is part of the image. Gimp can save this format, probably many others can too.
Currently I have removed stylus controls, opting for only D-Pad control. I have found the D-Pad controls to be much easier to use.
Icons can now be moved around and placed wherever you want them. They can even be moved to and from the dock.
The dock image is no longer part of the background, so you can reuse different dock/background images.
The clock on the top screen can be either analogue or digital, probably any size images.
Currently 8,16,24 or 23bit bmps can be loaded, if an image lower than 32bit is loaded, then bright green (#00FF00) is transparent, mostly to keep compatibility with the original DStwo icons.
Arguments can be passed to .plg files, currently BassAceGold's build of SFC will use this option, so that a filename can be passed.
the folder layout is slightly different (not much though) the images folder will contain two sub folders for GUI and Icons.

Thats all I can remember right now
tongue.gif
 

CannonFoddr

Regular GBATemp Lurker
Member
Joined
Sep 23, 2006
Messages
4,134
Trophies
1
Age
56
Location
Sitting by computer
Website
www.youtube.com
XP
1,287
Country
Well - all I can say is I'm glad there is at least D-pad support as I use that more of the time than the stylus
laugh.gif


& those other extras like 'icon movement' is great, we'll be able to move icon to where WE want them - although I would've thought stylus control for that may be better for click-&-drag than the D-pad (but I guess it depends on how difficult it is to implement)

Still keep up the good work Spinal & thanks for taking the time to pop in & keep us updated
 

severed

Well-Known Member
Newcomer
Joined
Feb 24, 2008
Messages
47
Trophies
0
XP
237
Country
United States
Hey I have been looking at this thread the past few days, havent gotten my DSTwo yet but soon I hope. I have to say when i saw No D-Pad support on the original post I was like WHY!?! but im glad to see it added now. Im kind of finicky about the DS touch screen as touch screens are new to me (had a DSLite for a little while back but gave it to my niece with CycloEvo) but now Im enjoying the awesome XL which I love for my bigger hands. I also like the option to have a clock on the main screen

Anyway, I cant wait to setup my DSTwo and I think I like your iMenu better then the default, havent looked into skins a whole lot
tongue.gif
but... Is there anything I should know about changing the menu? I noticed people saying they were waiting for iMenu to be "official" or out of beta? Also is it an option to use both menus?? I read somebody post this on the last page but I didnt read it all, is that supported by default? Ill post more on what i think of the iMenu once I get my DSTwo (hopefully this week
yaynds.gif
fingers crossed)
 

Terminator02

ヽ( 。 ヮ゚)ノ
OP
Member
Joined
Apr 10, 2010
Messages
4,516
Trophies
1
Location
Somewhere near monkat
XP
1,109
Country
United States
Added CannonFoddr and jurassicplayer's LEDS2 skin to the pack and as an individual download

severed said:
Hey I have been looking at this thread the past few days, havent gotten my DSTwo yet but soon I hope. I have to say when i saw No D-Pad support on the original post I was like WHY!?! but im glad to see it added now. Im kind of finicky about the DS touch screen as touch screens are new to me (had a DSLite for a little while back but gave it to my niece with CycloEvo) but now Im enjoying the awesome XL which I love for my bigger hands. I also like the option to have a clock on the main screen

Anyway, I cant wait to setup my DSTwo and I think I like your iMenu better then the default, havent looked into skins a whole lot
tongue.gif
but... Is there anything I should know about changing the menu? I noticed people saying they were waiting for iMenu to be "official" or out of beta? Also is it an option to use both menus?? I read somebody post this on the last page but I didnt read it all, is that supported by default? Ill post more on what i think of the iMenu once I get my DSTwo (hopefully this week
yaynds.gif
fingers crossed)
the features haven't been added now, spinal_cord is still working on the final release, so what you see on the first page is what you get for now

yeah you can use both menus, just copy the DSTWO.nds file in the _dstwo folder to your homebrew folder before you overwrite it with iMenu, then create a .ini and picture for it (just read the guide), then you can launch the official plugin menu from iMenu

to get to iMenu from the official menu just copy DSTWO.nds from the iMenu download to your _dstwoplug folder and make a .ini and picture for it (guides in various places, i'd check the FAQ)
 

spinal_cord

Knows his stuff
Member
Joined
Jul 21, 2007
Messages
3,227
Trophies
1
Age
43
Location
somewhere
Website
spinalcode.co.uk
XP
3,416
Country
Terminator02 said:
to get to iMenu from the official menu just copy DSTWO.nds from the iMenu download to your _dstwoplug folder and make a .ini and picture for it (guides in various places, i'd check the FAQ)

If you use this method though, you will not be able to load anything from iMenu, it requires my dstwo.nds to replace the original for loading to work.
 

CannonFoddr

Regular GBATemp Lurker
Member
Joined
Sep 23, 2006
Messages
4,134
Trophies
1
Age
56
Location
Sitting by computer
Website
www.youtube.com
XP
1,287
Country
Terminator02 said:
oh, that's weird, so it's only a 1-way trip, will it be that way for the next version of imenu too?
1-way trip ?? not sure if I understand that.. as I can move between both 'iMenu' and the 'Plugin' menu in both directions.

Just to clear things up
I boot up into 'iMenu' from switch on & can select the 'plugin' menu - which boots just fine
While in the 'plugin' menu - I select 'iMenu' and it boots back into that just fine

IF I select 'DS_Game' from iMenu it goes straight into the DSgame menu, & if I press [ B ] a couple of times it boots back into 'iMenu' [the same goes when I exit 'iPlayer' or 'iReader' - it boots back to 'iMenu']

The only problems I have is that there's a couple of Homebrews that allows 'boot back to firmware' that lock up to a white screen (these are 'ds2skin installer' and 'savbackup' - both made by Stormwave) but that's his problem & nothing to do with iMenu AFAIK

EDIT: Think I've found a small workaround for those two stubbon homebrews I mentioned above, so for those that wish to still use those in iMenu here's how
  • 1) Rename 'reset2desktop.nds' in the '/_dstwo/' folder to anything you like (e.g. 'original rest2desktop.nds')
    2) Make a COPY of the iMenu 'DSTWO.nds', rename it to 'reset2desktop.nds' & copy it back into the '/_dstwo/' folder
    3) In '/moonshel2/resetmse/ folder, rename the 'DSI2.nds' to whatever you like (e.g. 'original dsi2.nds')
    4) Place a copy of iMenu's 'DSTWO.nds' into this same folder & rename it to 'DSI2.nds'
Now when you run these programs & you get asked if you want to reset back to menu (or whatever) - it'll now work
 

EvangelionEX

Well-Known Member
Member
Joined
Dec 17, 2010
Messages
260
Trophies
0
XP
32
Country
Senegal
Terminator02 said:
doesn't completely removing stylus control kind of make the iMenu name misleading? i still think you should support it even if it doesn't work as well

Also, he posted this december 6
image2de.png

Yes. Exactly what I'm kinda looking for, the icons is awesome here. Is there any download link for this? If not it's fine I understand XD

And you don't really need use the skins there at the front page. Well, I only tried this with 7.Underground but just take the upper screen and lower screen of the skin you want(in this case for me it's 7.Underground) and rename it to top_bk and lower_bk respectively.
 

spinal_cord

Knows his stuff
Member
Joined
Jul 21, 2007
Messages
3,227
Trophies
1
Age
43
Location
somewhere
Website
spinalcode.co.uk
XP
3,416
Country
Terminator02 said:
oh, that's weird, so it's only a 1-way trip, will it be that way for the next version of imenu too?

The dstwo.nds that comes with iMenu is needed to load nds and plg files. Therefore, if something other than this file is in its place, it will not work. The next release though, will have a work around in place to allow either iMenu, BAGplug or the official plugin menu to boot, while keeping the functionality that iMenu and BAGplug requires.
 

CannonFoddr

Regular GBATemp Lurker
Member
Joined
Sep 23, 2006
Messages
4,134
Trophies
1
Age
56
Location
Sitting by computer
Website
www.youtube.com
XP
1,287
Country
EvangelionEX said:
Yes. Exactly what I'm kinda looking for, the icons is awesome here. Is there any download link for this?Short answer - No !
Longer answer - this is a screenshot (or perhaps a mockup) of the next release of iMenu. When that appears is all down to when Spinal thinks it's ready to be released

QUOTEAnd you don't really need use the skins there at the front page. Well, I only tried this with 7.Underground but just take the upper screen and lower screen of the skin you want(in this case for me it's 7.Underground) and rename it to top_bk and lower_bk respectively.
True - that does work a majority of the time, however sometimes people like a few 'tweaks' to make things display clearer.
Take the LEDS2 skin - the original upper picture prevented the clock from being seen, while the lower picture didn't have a 'dock' shelf on it
 

Terminator02

ヽ( 。 ヮ゚)ノ
OP
Member
Joined
Apr 10, 2010
Messages
4,516
Trophies
1
Location
Somewhere near monkat
XP
1,109
Country
United States
spinal_cord said:
Terminator02 said:
oh, that's weird, so it's only a 1-way trip, will it be that way for the next version of imenu too?

The dstwo.nds that comes with iMenu is needed to load nds and plg files. Therefore, if something other than this file is in its place, it will not work. The next release though, will have a work around in place to allow either iMenu, BAGplug or the official plugin menu to boot, while keeping the functionality that iMenu and BAGplug requires.
sweet
yay.gif


cannon, i just meant the the functionality of iMenu was botched once you come back to it, not that you can't return to iMenu
 

EvangelionEX

Well-Known Member
Member
Joined
Dec 17, 2010
Messages
260
Trophies
0
XP
32
Country
Senegal
I tried to change my Moonshell icon to the Borderless pack's one. So I copied the Moonshell Icon from the borderless pack of .bmp icons and replaced it with the iMenu's one and here is my .ini settings.

[plug setting]
icon=fat1:/_iMenu\_images\MoonShell2.bmp
mask=fat1:/_iMenu\Mask.bmp
name=MoonShell
file=/_dstwoplug/moonshell2.nds
dock=1

It just don't work. Now my Moonshell does not have an icon ._.
 

CannonFoddr

Regular GBATemp Lurker
Member
Joined
Sep 23, 2006
Messages
4,134
Trophies
1
Age
56
Location
Sitting by computer
Website
www.youtube.com
XP
1,287
Country
EvangelionEX said:
I tried to change my Moonshell icon to the Borderless pack's one. So I copied the Moonshell Icon from the borderless pack of .bmp icons and replaced it with the iMenu's one and here is my .ini settings.

[plug setting]
icon=fat1:/_iMenu\_images\MoonShell2.bmp
mask=fat1:/_iMenu\Mask.bmp
name=MoonShell
file=/_dstwoplug/moonshell2.nds
dock=1

It just don't work. Now my Moonshell does not have an icon ._.Most obvious thing I can see is that you have '\' instead of '/' in your paths, & IIRC you don't really need the fat1: bit either (but I could be wrong about that part)

Here's a copy of my Moonshell ini for iMenu
CODEicon=/_imenu/_images/MoonShell2.bmp
mask=/_imenu/mask.bmp
name=MoonShell
file=/_dstwoplug/moonshell2.nds
(ignore the fact I don't have the 'dock=1' that's because I have 'DS Game','GBA Emul', 'Snes Emul' and 'Lameboy' on the dock instead)
 

EvangelionEX

Well-Known Member
Member
Joined
Dec 17, 2010
Messages
260
Trophies
0
XP
32
Country
Senegal
Is it normal for RTS to load abnormally sometimes? ._. I load from my Real Time Save and sometimes, the dialouge go out of the screen, black screen, background changing color(from the normal black and purple/white) and sometimes the whole games just froze randomly. Sometimes.
 

EvangelionEX

Well-Known Member
Member
Joined
Dec 17, 2010
Messages
260
Trophies
0
XP
32
Country
Senegal
Yeah I pretty much guessed it anyway. I switched back to my original plugin menu and it still happens. Probably contact issues. Though I never had that when I first got it
unsure.gif


It's Dragon Quest IX: Sentinels of Starry Skies btw.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ if you could find a v5 DS ML you would have the best of both worlds since the v5 units had the same backlight brightness levels as the DS Lite unlockable with flashme
  • The Real Jdbye @ The Real Jdbye:
    but that's a long shot
  • The Real Jdbye @ The Real Jdbye:
    i think only the red mario kart edition phat was v5
  • BigOnYa @ BigOnYa:
    A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
    +2
  • BakerMan @ BakerMan:
    lmao
  • BakerMan @ BakerMan:
    anyways, we need to re-normalize physical media

    if i didn't want my games to be permanent, then i'd rent them
    +1
  • BigOnYa @ BigOnYa:
    Agreed, that why I try to buy all my games on disc, Xbox anyways. Switch games (which I pirate tbh) don't matter much, I stay offline 24/7 anyways.
    +1
  • AncientBoi @ AncientBoi:
    I don't pirate them, I Use Them :mellow:. Like I do @BigOnYa 's couch :tpi::evil::rofl2:
    +1
  • cearp @ cearp:
    @BakerMan - you can still "own" digital media, arguably easier and better than physical since you can make copies and backups, as much as you like.

    The issue is DRM
    +1
  • cearp @ cearp:
    You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60

    :rofl2:
  • cearp @ cearp:
    still, I agree physical media is nice to have. just pointing out the issue is drm
    +1
  • rqkaiju2 @ rqkaiju2:
    i like physical media because it actually feels like you own it. thats why i plan on burning music to cds
  • cearp @ cearp:
    It's nice to not have to have a lot of physical things though, saves space
    +1
  • AncientBoi @ AncientBoi:
    Nor clothes 🤮 . Saves on time, soap, water and money having to wash them. :D
  • SylverReZ @ SylverReZ:
    @rqkaiju2, Physical media is a great source for archiving your data, none of that cloud storage shiz.
    +1
  • AncientBoi @ AncientBoi:
    [squeezes @SylverReZ onto a physical media, then archives you in my old stuff box] :tpi::rofl2::tpi:
    +1
  • BakerMan @ BakerMan:
    guys, should i change my pfp to one of these or keep it the same?
    iu

    iu

    (i guess i could change it to one of my other pfps too, but i just want to see what you guys think first)
  • SylverReZ @ SylverReZ:
    @BakerMan, Up to you.
  • BakerMan @ BakerMan:
    smug sonic time lmao
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Chronic The HempHog
  • SylverReZ @ SylverReZ:
    C64 had some great demos.
    SylverReZ @ SylverReZ: C64 had some great demos.