I've seen people edit textures in gamecube and Wii games to replace them with high-res versions, but what about doing this same process to replace them with low-res versions?
My reason for wanting to do this would be to speed up emulation on weaker computers. I've noticed that (on my computer) in spyro enter the dragonfly on gamecube, the game runs considerably faster while I'm facing a wall (around 15-20 fps). But when I face away from it, the game runs at around 4-6 fps.
I used "Gamecube ISO Tool" to extract all the files from my Spyro:EtD iso into a format that even simple windows explorer can read the files.
However, I don't know which files are the textures.
Can somebody please explain to me how to edit the textures to create low-res versions of them?
My reason for wanting to do this would be to speed up emulation on weaker computers. I've noticed that (on my computer) in spyro enter the dragonfly on gamecube, the game runs considerably faster while I'm facing a wall (around 15-20 fps). But when I face away from it, the game runs at around 4-6 fps.
I used "Gamecube ISO Tool" to extract all the files from my Spyro:EtD iso into a format that even simple windows explorer can read the files.
However, I don't know which files are the textures.
Can somebody please explain to me how to edit the textures to create low-res versions of them?