'KURSK', The "First Ever Documentary-Adventure Game", Trailer Released
Video games are one of the most unique forms of entertainment. Widely considered as an art form, their uniqueness stems from actively engaging the gamer with immediate feedback. They are an integral part of professional fields from training surgeons and pilots to rehabilitating patients. A growing number of educational applications also incorporate the "gamification" buzz word to better engage users. Documentaries have also included "gamey" aspects, especially with the advent of VR, enabling viewers to have a pseudo-first-hand experience of the scene being depicted. However, documentaries as such have never been adapted into video games as such. We've taken a look at Hellblade: Senua's Sacrifice but even that is more about raising awareness about psychosis. However KURSK begs to differ.
KURSK will focus on the tragedy of the Russian atomic submarine K-141 Kursk, which sank in the Barents Sea in August 2000. All 118 crew members were later found dead and the exact cause of the disaster remains unknown to this date...
As an adventure and survival game, KURSK will look at the tragedy of the submarine ship from a new angle and will combine first-person action with a heavy focus on a carefully crafted story and an engrossing gameplay. The game's plot will be largely based on facts, making the player a witness to dramatic events that shook the world at the time.
A new trailer for the game was released, rendered in real-time, using the game's engine, and was not enhanced:
And some screenshots:
In development by indie Polish studio Jujubee, KURSK will be available for PC, Mac, PlayStation 4 and Xbox One. The release date will be announced during the game and retro festival, Pixel Heaven, in Warsaw in early June.
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I haven't heard of the game before today's press release but claiming to be "the first ever documentary-adventure game", it piqued my interest. We've seen games like Assassin's Creed Origin tackle historical aspects and even its latest installment Origins has a "Discovery Tour" mode that is threat free as it is aimed at being educational. But KURSK aims to put the gamer in "real situations" avec-threat with its very gamey FPS title. Whether this is correctly executed remains to be seen but it is interesting to ponder over the thought. Michał Stępień, CEO of Jujubee, even believes that the time has come for video games to tell real stories and that intrigued me as a gamer. Do you? Would you like, as a gamer, to relieve historical events in the video game medium? If so, which event(s) do you think could make for a good game while doubling as a documentary.