anyway to do this off usb instead of sd? 64gb is a bit limiting when one game can be 15gb.. usb is also faster transfer speeds right?
Excellent....thank you for your input. It is as though you have a magic wand. You bring wonder and great things and I sir salute you.......thank you......
don't forget to put the .elfs in your sd card in wiiu/appsany chance someone could make the www.wj44.ml loadiine gx2 version 0.2beta into an mp4 for me? or the homebrewlauncher (this should also be what's in the OP)... if I had that I wouldn't even need home internet service to use this feature at all! that'd be cool. this list of mp4's is pretty outdated it seems (unless I'm missing something). http://05sonicblue.com/wiiuhax
*Kernelran it again... this time osdriver kernal exploit success! right after loadiinekernal.mp4 worked i tried loadiinev3.mp4 which then said url not found and i had to power off...
so i think it's working I just don't know the steps to actually use it.
I tried putting both www folders from the OP's zips into HFS and going to them.... wiiu doesn't freeze but neither does anything happen "says unable to load" I guess that's because hfs doesn't support php though and I need them turned into mp4's
is there a precompiled version of this anywhere? https://gbatemp.net/threads/tool-bin2mp4.417414/
IT WORKS!
I used www.wj44.ml to run loadiine AFTER using my HFS home server to run the kernal exploit
you can easily get a GBA VC game dumped from somewhere and inject gb,gbc and nes games with the aid of the gba emulators they run great on wiiu gba vc, just inject and play them in loadiine.are there any emulators that run on wiiu? like nes/snes emulators to play old game library? also thanks memomo!
don't forget to put the .elfs in your sd card in wiiu/apps
you can easily get a GBA VC game dumped from somewhere and inject gb,gbc and nes games with the aid of the gba emulators they run great on wiiu gba vc, just inject and play them in loadiine.
In other news, I've been trying to actually port loadiine to 5.5.1 but I'm stuck on the last little bit. Managed to make it back into the app, Shovel Knight shows up with icon and backdrop, but when I boot it, it goes black for a sec and then tells me "There is a problem with the system memory. Error code: 160-2203". Any suggestions?? Also get a DSI exception pressing home menu to get back into Mii Maker but that's probably a different story, stack trace does some weird stuff, function in GX2 to something in the app code (0xF18E98C which Mii Maker starts at 0xF0) to the 0x008008E8 from the SD_Loader code to the instruction right before our patch in coreinit's start, and also something about 0xDEADF00D :\
@ dimok it's alright if you can't get back right away, it's not a big deal since next to nobody else can use it anyways lmao
With your files I can launch Loadiine GX2 twice but then it freezes on a white screen with a Wii U logo.
Can you tell me where do I have to put your files exactly ?
This is because you didn't put any .elf in your SD card
You can download them for the official release
I tried compile @dimok with your latest master release but it fails. I can compile only the open release 0.1 but thats an old one.
View attachment 43503
Loadiine GX2 is currently compatible with
WiiU v5.0.0
WiiU v5.1.0
WiiU v5.3.2
WiiU v5.4.0
[confirmed]> YES <[/confirmed]I think that v4.1.0 could be added to the list. Working fine here (except with game who needed firmware > 4.1.0 of course)