Does the allocation size make a big difference? I've got a 85MB/sec SD and the loading time in this game is killing me!Depends on the SD card really.
Also make sure you formatted it to 32KB or 64KB of allocation size.
Does the allocation size make a big difference? I've got a 85MB/sec SD and the loading time in this game is killing me!Depends on the SD card really.
Also make sure you formatted it to 32KB or 64KB of allocation size.
Really? I'll back everything up and format it.Depends on the SD card really.
Also make sure you formatted it to 32KB or 64KB of allocation size.
Yeah, with that type of read speed you'd probably benefit with a bigger allocation size.Does the allocation size make a big difference? I've got a 85MB/sec SD and the loading time in this game is killing me!
I'm a programmer but i've no spare time :/
I know that it works 'cause i've tested my theory with manual steps today.
We can also edit the emulator setting to customize how the ds screen are shown on tv or gamepad screen.
{
"configuration": {
"layouts": {
"layout": [
{
"screen": [
{
"source": "upper",
"rotation": 0,
"size": "768 576",
"target": "tv",
"position": "110 72"
},
{
"source": "lower",
"rotation": 0,
"size": "256 192",
"target": "tv",
"position": "914 456"
},
{
"source": "lower",
"rotation": 0,
"size": "854 480",
"target": "drc",
"position": "0 0"
}
],
"desc_string_id": "VCM_LAYOUT_10_EXPLANATION",
"background": [
{
"position": "0 0",
"rotation": 0,
"resource": "//content_dir/assets/textures/tvback.png",
"target": "tv",
"size": "1280 720"
},
{
"position": "0 0",
"rotation": 0,
"resource": "//content_dir/assets/textures/drcback.png",
"target": "drc",
"size": "854 480"
}
],
"name_string_id": "VCM_LAYOUT_10_NAME"
}
],
"groups": [
1,
2,
2,
2,
2,
1
]
},
"3DRendering": {
"Bilinear": 0,
"RenderScale": 2
},
"Display": {
"PixelArtUpscaler": 0,
"Brightness": 80
}
}
}
Saves are stored differently in Loadliine.After getting my personal dump of Yoshi to work I booted it up to find my save wasn't there.
Any ideas?
Unique mode should work right ?Saves are stored differently in Loadliine.
What @Kourin said. Open up Yoshi in loadiine and create a save file. Exit the game and pull your sd card. Open up the save folder from DDD and copy over into the save file that loadiine created on the SD. Overwrite the files that loadiine made with the ones from dddwrong thread, meant to post in DDD
Pokken loads very slow on Loadiine to the main map if you have a slow SD card because many small files are loading, if you load the main map. So just wait a bit and look if it works.Hi i have problem with Loadiine GX2 0.3 Wii U 5.5.0... When i try to boot Pokken Tournament it say load nothing boot...
Please help... Thanks to help me...
Pokken loads very slow on Loadiine to the main map if you have a slow SD card because many small files are loading, if you load the main map. So just wait a bit and look if it works.
Try to dump your game again.I have a 16GB sd card maybe this is the problem.
I will try to wait
--------------------- MERGED ---------------------------
Not working...
What @Kourin said. Open up Yoshi in loadiine and create a save file. Exit the game and pull your sd card. Open up the save folder from DDD and copy over into the save file that loadiine created on the SD. Overwrite the files that loadiine made with the ones from ddd
Use something like Photoshop or Paint.NET to make your own as a TGA, mine are always 128x128 and DS icons I get from the roms are 32x32 so I resize it up by 4 with preserve hard edges cause I think it looks more authentic, just save it as 32-bit with no compression and it should be fineHow do you put an icon for a DS game?