im trying to make a copy of metroid super zero and im using super play action football as my donor which uses 64 kb of sram. im also splitting the rom among 4 m27c801 chips. i have used this method to successfully make other games such as the zelda hacks. the problem im running into is nintendos darn copyright protection. when i try to boot up the game the first time i got the anti piracy message. the second time i tried to use the pal rom since i read somewhere that the pal version didnt have the piracy check. when i booted it up i got a region lock screen, which i didnt really expect from a snes game. next i tried patching the pal rom back to ntsc and i got a warning screen that told me to turn off my console and remove any external unofficial hardware (probably assumed i was using game genie.) i dont understand how it keeps triggering anti piracy measures considering i am using the correct board and sram chip. i also tried cleaning the contacts which didnt work. the issue is definitely witch the rom itself. does anybody know how to patch the anti piracy check in super metroid? i see plenty of copies of this repro floating around in the wild so i know that it is possible but for some reason i cant seem to find a solution anywhere. ive wasted so much time just trying to get this thing to work someone please HAAALP!