Metroid Dread is a 2.5D Metroid homebrew project made in DS Game Maker, and is currently under active development.
As of now, everything is in a very early state. So early, I don't even have much to show. However, it is being developed constantly and should have some progress to show in the next few weeks.
The Concept
Much like the original concept of Metroid Dread, it will play like Metroid Fusion but with a 2.5D effect going on.
The Story
In Metroid Dread, Samus investigates a distress signal sent from a Federation-owned containment ship, which was hauling the last true Metroid. Apon arrival, the ship is trashed and the lights are out. As you play, the story unravels itself and you learn more of what really went down to send that distress signal.
To-do List
-Title Screen - 50% (Basic text-only title screen at the moment.)
-Levels - 10% (Currently only test stages)
-Samus/Player - 10% (Basic functions finished, just need to add animations and sprites)
As of now, everything is in a very early state. So early, I don't even have much to show. However, it is being developed constantly and should have some progress to show in the next few weeks.
The Concept
Much like the original concept of Metroid Dread, it will play like Metroid Fusion but with a 2.5D effect going on.
The Story
In Metroid Dread, Samus investigates a distress signal sent from a Federation-owned containment ship, which was hauling the last true Metroid. Apon arrival, the ship is trashed and the lights are out. As you play, the story unravels itself and you learn more of what really went down to send that distress signal.
To-do List
-Title Screen - 50% (Basic text-only title screen at the moment.)
-Levels - 10% (Currently only test stages)
-Samus/Player - 10% (Basic functions finished, just need to add animations and sprites)
Last edited by Kallus,