"Metroidvania" game Indivisible delayed and pushed back to 2019
Games getting delayed today appears to be a trend, as Lab Zero's crowdfunded game Indivisible joins Shenmue III and Metro Exodus in being unable to make their original 2018 launch timeframe. Revealed back in 2015 by the Skullgirls developers, the game came to be when it was put on Indiegogo where it achieved $963,000 out of its 1.5 million dollar goal. Afterwards, the funding period was extended by two months, and when crowdfunding officially closed, it had reached over 2 million dollars total. Publisher 505 Games helped fund the rest of the game, and it was scheduled to release sometime this year. Now, it'll be releasing in Q1 2019, for Xbox One, Switch, PlayStation 4, and PC. The delay is cited due to funding issues, which 505 has stepped in once more to solve, and a new writer and level designer both have been hired onto the team to help them make their new release date.
This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.
To help us make this new ship date, we’ve also hired a new Lead Level Designer and a new Lead Writer.
What we have not done is cut down on the amount of content we promised.
Not only do we want to deliver the game we said we would, the game’s structure and story made it virtually impossible to cut levels or make other kinds of “easy” cuts to reduce the scope of the game.
As always, we’ll continue to share what we’re working on through blog posts, streams and events. But until then, we’ve got a sneak peek at some of the awesome things we’re working on.
Lab Zero wouldn’t be here without your support, financial and otherwise. And we’re committed to making Indivisible the best game we can, and appreciate your patience while we get it there.
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New screenshots were also posted, which you can view below.